TheSpookiestUser

joined 2 years ago
[–] TheSpookiestUser 9 points 1 year ago

It's noted down in the public instance modlog as a ban for vote manipulation: https://lemmy.world/modlog?page=1&actionType=ModBan&userId=83886

[–] TheSpookiestUser 2 points 1 year ago

hide and seek champion

[–] TheSpookiestUser 2 points 1 year ago

Aw yis, I missed this. Gonna have to make some time for this campaign

[–] TheSpookiestUser 5 points 1 year ago
[–] TheSpookiestUser 4 points 1 year ago

"borrowed indefinitely"

[–] TheSpookiestUser 3 points 1 year ago

Incredibly niche but possibly useful tech? Interesting information, thanks for sharing.

[–] TheSpookiestUser 3 points 1 year ago

paid for in blood

[–] TheSpookiestUser 4 points 1 year ago

Too late, I already own all the Stellaris DLC, my bad choices have been made long ago

[–] TheSpookiestUser 3 points 1 year ago

Not sure yet! I've not bought a lot of games recently, but I do enjoy large swathes of the strategy genre. Stellaris, Civ 5 and 6, Terra Invicta, Frostpunk, etc.

[–] TheSpookiestUser 4 points 1 year ago

My reserves of TF2 content are bottomless. I could post this stuff forever, if people don't get tired of it.

My standard advice for people that wanna get into the game (or back into the game):

  • Try casual, but if it's full of bots or shitters look for local community servers. Uncletopia is a good standard choice.

  • Get Mastercomfig, it will both give you a performance boost and make the game look a bit better.

  • Support community content creators, whether that's custom game projects, youtubers, streamers, workshoppers, mappers, etc. - it's what keeps the game alive at this point.

[–] TheSpookiestUser 4 points 1 year ago

Oh I can imagine. Expect some pushback no matter which way that vote goes, people get real vocal about political content, especially US and double especially Trump related.

 
 
 

Another week, another topic. I think I will settle into alternating a game genre with a game concept, it seems to have been working well so far.

This week we will be talking about Emergent Gameplay. This term is, like the previous week's, fairly self explanatory; it describes gameplay (puzzle solving, narratives, etc.) that arises naturally as a result of combinatory game mechanics and systems rather than having been hardcoded or otherwise directly intended. It is most common in simulation-based games and games involving procedural generation, but can crop up anywhere. Immersive Sims are known for this, and it is one of their core design philosophies - to give the player tools and let them come up with their own solution, one that works as the logical consequence of a series of actions rather than hardcoded. Emergent Narrative is a term used as a subset of Emergent Gameplay, to specifically describe when a story or narrative sequence of events is born naturally through gameplay, often driven by the player's involvement but not deliberately implemented by the devs.

Here are some questions and subtopics that I encourage people to discuss:

  • What are some of your favorite games that encourage emergent gameplay and/or emergent narrative?
  • What instances of emergent gameplay have you been most proud of executing?
  • What emergent narratives have you encountered and/or engineered that you found particularly interesting or compelling?
  • What game design elements do you feel are most conducive toward generating emergent gameplay? What hinders it?
  • Have you had any instances of emergent gameplay crop up from games that you wouldn't've expected it to occur in?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

Additional Resources

  • None this time! If you have something that would be good to put here, let me know.

7
:-| (lemmy.world)
submitted 1 year ago by TheSpookiestUser to c/tf2
 
 
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