TheFeatureCreature

joined 2 years ago
[–] TheFeatureCreature 6 points 1 hour ago (1 children)

Parmesan cheese shaker.

[–] TheFeatureCreature 11 points 1 day ago* (last edited 1 day ago)

I did grocery retail for about 4 years. We had some less-than-great customers but honestly the worst part was dealing with corporate. Upper management and corporate decisions is what truly made daily work much more difficult. The store manager that was there when I was hired was really good and good to her staff, but corporate didn't like that she ran some expenses for customer and employee benefit so they "relocated" her. The replacement manager was one of those "fixer" types and he so godawful that I walked off the job. Left my badge on my department desk in the office and went home. Because they had been cutting back hours and hires, my entire department folded after I left. My supervisor got reassigned and some of the other part-timers left.

[–] TheFeatureCreature 5 points 2 days ago

My rules are: Minimum 2 locks. All valuables or critical components removed from bike. If it's an ebike that means removing the battery and control unit if possible.

[–] TheFeatureCreature 68 points 6 days ago (2 children)

And this is why any attempt to "fight" affordability that doesn't include plans to kneecap corporations is effectively useless and a waste of time.

[–] TheFeatureCreature 24 points 1 week ago

Good on them! Hell yeah.

[–] TheFeatureCreature 2 points 1 week ago

Hey, zombies need homes too :D

[–] TheFeatureCreature 2 points 1 week ago

Shared laundry too!

 

Been a while since I had some time to do a detailed outdoor scene. A bit of snow this time because winter, of course. Made in Blender and Affinity Photo!

[–] TheFeatureCreature 8 points 1 week ago

Hmm, not a bad idea on paper as many cyclists put cameras on their helmets anyway for safety, legal, and insurance reasons.

But helmets are, by design, highly disposable single-use items. They will protect your noggin from an impact... once. A lot of people either don't know this or they assume they "small" fall they had doesn't count or that time they dropped the helmet 5 feet onto concrete wasn't that bad. Adding a camera, battery, and $300 price tag is going to make people even more reluctant to replace a helmet for safety reasons, in my opinion. (also something something even more e-waste going to landfills something something)

Definitely don't like that it's app-controlled, though. Companion apps for connected products are notoriously awful or even downright broken. Also a privacy nightmare.

[–] TheFeatureCreature 8 points 1 week ago (9 children)

I don't tip. Unless it's a bit of cash to my Uber or cab driver for helping with luggage or something. Other than that, nope. It's not my responsibility to pay your employees - and that's assuming they even get the tip money which so often they don't.

[–] TheFeatureCreature 135 points 1 week ago (10 children)

We are going to be seeing so many of these investor-backed, AI-focused, trend-chasing startups dropping like flies in the next few years as the interest (and VC money) dries up. The landfills of the world are going to fill with even more disposable trash as so many cloud-dependant gadgets go offline.

[–] TheFeatureCreature 8 points 1 week ago* (last edited 1 week ago) (1 children)

A few thoughts as a 3D modeller that has done hired work based off provided AI concepts:

  • The usability of those assets will depend on the kind of game you are making. Are they 2D? 3D? Sprites? etc AI can generate 2D pictures but cannot generate 3D models that are useful in a proper production workflow/pipeline. Every generated 3D model I've seen is a dogshit mess.

  • Will you be the only one working with these assets? Sending untouched AI content off to another artist in the pipeline can cause extreme headaches depending on what it is.

  • Things generated with AI have a very inconsistent artistic style. This is fine for rapid prototyping and quick concepts but awful for finished products.

  • AI content is extremely difficult to edit and work with and may not even be editable at all.

  • Legality varies by location, region, and storefront.

  • Your customers will notice and you and your product will be ridiculed for using AI, especially if you use a lot of it.

Lastly, and this is going to get a bit spicy: If you care about the work you do and take even a tiny amount of pride in your work then please, for the love of the Gods, use assets made by real people. If you do not have the skills or equipment to make them yourself then there are plenty out there that are cheap, reasonably priced, or even free and royalty-free. Using AI content in a public release just screams "I am cheap and couldn't be bothered to hire actual talent." and indicates that you do not care about your work.

[–] TheFeatureCreature 6 points 1 week ago (1 children)

Considering the amount of gambling, exploitative practices, dark patterns, etc that exists in modern live-service games - saying that comes across as rather disingenuous.

It is good to hear this particular live-service game is bucking some of the recent trends, but I think it is safe to say these types of games, in general, have done damage to the industry and the wallets and minds of players. Enjoy yourselves, but be cautious and don't let your guard down because these companies will screw you if they think they can. We have seen it so many times.

32
Feeling Mushy (lemmy.world)
 

Made in Blender and colour corrected and edited in Affinity Photo. Mushroom is from TVFX Undergrowth.

121
Neglect - 3D (lemmy.world)
submitted 7 months ago* (last edited 7 months ago) by TheFeatureCreature to c/artshare
 

A little something I whipped up to stress test my new workstation PC while in-between bigger projects. Made in Blender and Photoshop! :D

 

I picked up this old calculator from a thrift store for $25. I cleaned it up and got it working again and decided it would make for a cool thing to model, especially with the VFD tubes! My model is not perfectly 1:1 to the original but I tried to make it match where it counts. This model was a lot of fun to make and I am very happy with how it turned out! Made in Blender and Substance Painter.

74
Mushy (3D) - By Me (photos.smugmug.com)
submitted 11 months ago by TheFeatureCreature to c/artshare
 

A little close up macro scene I put together in Blender! I usually do expansive vistas or interiors so this was a nice change of pace for me.

66
submitted 11 months ago* (last edited 11 months ago) by TheFeatureCreature to c/artshare
 

Remaking one of my very first 3D scenes with my modern skills and knowledge. I think it turned out alright! Thank you for looking :D

Made in Blender and Substance Painter with editing in Photoshop.

73
Winter Wonder (3D) - by me (photos.smugmug.com)
 

Been a while since I made something snowy in Blender! Turned out decently, I think. I usually do pictures with stronger, more direct sunlight so it was cool to do a semi-overcast scene. Made in Blender with light touching up in Photoshop!

 

A sort of thought-exercise-turned-artproject encouraged by my therapist. Not exactly how I imagined it when I started but that is usually how these go. Made in Blender with editing in Photoshop. Thanks for looking :D

74
Ashore - by Me (3D Art) (photos.smugmug.com)
 

My newest 3D piece I finished up this morning. Made in Blender with some mild editing in Photoshop afterwards. Thanks for lookin! :D

 

My latest thingy made in Blender with light post processing done in Photoshop!

21
submitted 2 years ago by TheFeatureCreature to c/birds
 

Handsome and floofy. Was surprised how big they are when I saw some in person. Beautiful birbs!

13
Trade Hall C (lemmy.world)
 

Figured I'd share my latest piece I just completed today. For those that like a bit of spacey scifi! Made entirely in Blender with some touching up in Photoshop afterwards.

More of my work here

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