Strae

joined 2 years ago
[–] Strae 3 points 1 year ago

My wife found an Emerald ring she really liked from more of a boutique style jewelry store owned by a young woman. It had the vibe of a brick-and-mortar Etsy store. We went to a few old school jewelers and hated the experience. It felt like we were being scammed by some slimy diamond dealer.

[–] Strae 5 points 1 year ago (1 children)

I semi-regularly dream that I'm playing a video game, but it usually is a more like a hybrid between controlling a video game character, and being the actual character.

It usually manifests itself as some alternate reality version of WoW (because I've played that more than any other game, I assume). Sometimes I even think to myself, "it's amazing that I've never seen this part of WoW before!"

[–] Strae 6 points 1 year ago

Maybe a stupid question, but does it count if he wasn't there for the game? A player wouldn't get credit for a win if they didn't play, so should the manager get credit for the win if he wasn't managing the game?

[–] Strae 7 points 1 year ago (1 children)

You're being obtuse about the definition of "go to war". If they invade your country and you fight back you're still going to war.

[–] Strae 14 points 1 year ago (6 children)

This is slightly extreme. Go tell Europeans in the late 30s and early 40s that there's no justification for going to war against Germany. There are always exceptions.

[–] Strae 1 points 1 year ago

Sports subs are the #1 reason I still occasionally check in on Reddit. I've removed every non-sports sub. Sports subs can also be sorta "reddity", but it's still my favorite place for news and discussion.

[–] Strae 2 points 1 year ago (1 children)

Tough approach having to carry the trap as well.

[–] Strae 14 points 1 year ago

It forces replayability if you're the kind of person who needs to do everything.

It's absolutely enjoyable. The choices feel like they have a lot of weight. At the end of the day it's just a video game, so you just have to pick a choice and see what happens. You can also save scum if you're super unhappy with an outcome, but I try to avoid that.

[–] Strae 24 points 1 year ago (9 children)

There are absolutely irreparable consequences to your actions in this game. You have to "plan ahead" in the sense that you have to be sure what path you want to go down because other paths will become closed or non-existent. It also is sometimes not obvious which path makes the most sense to take, which is by design.

Without trying to spoil anything, I made a mistake with one of my characters which caused them to permanently leave the group and I can't get them back.

[–] Strae 6 points 1 year ago

I have similar nightsweat problems, so I did something close to this once: https://www.wikihow.com/Clean-a-Bed-with-Baking-Soda

If you Google "clean mattress with baking soda" you'll find a bunch of similar recipes. Lots suggest using essential oils, which I didn't use.

The results were decent when I did it. Definitely de-funkified the mattress a bit, and removed some of the stains. It was hardly like new, but it was definitely better than before.

[–] Strae 2 points 1 year ago (1 children)

When six newbies struggle to figure it out, then it isn't well-defined. Or at the very least isn't well structured to find the definition quickly. I will die on this hill.

[–] Strae 6 points 1 year ago (3 children)

My friends and I started playing DnD during COVID. We're all at least normal intelligence, college educated people (I even work in a job where I regularly research federal regulations, so I'm used to navigating complex rules). Our biggest complaint was how obtuse and difficult to pin down some of the rules in this game are.

Six of us spent a half hour trying to figure out how darkvision works, and the answers we found online didn't seem to match up with what we were reading in the handbook. You would find something mentioning darkvision, but it wouldn't explain how it worked. Then somewhere else would say something different about darkvision. It seemed like you needed to go to multiple different sections of the handbook to piece everything together. We encountered multiple instances of this.

Our one friend defended it all saying it's deliberately obtuse to allow for DM flexibility, but most of us disagree with that approach. The rules should be explicitly stated, and then a caveat added that all rules are flexible if the DM wants them to be. There should not be a debatable way to play the game, as far as official rules are concerned. How you bend the rules is entirely up to you.

 

Dealt Kc8d in early position. UTG open raised, and I folded, which is standard for me.

Flop comes TcJcQc. I audibly say to myself "please don't put the ace out there." Of course the turn is Ac, and I would have made my first ever royal flush (also would have been the first I've even seen).

Hard to be mad, because it's a normal fold. Just annoyed a bit.

 

Losing the Super Bowl is so strange, because the only objective measure of improvement would be to win it this season. But that feels sort of like an unfair expectation. The team should theoretically be better though, so maybe that is the expectation?

When you win the Super Bowl you don't really care about improving. We could have gone 0-16 after we won in 17/18 and I wouldn't really have cared (I still would have been disappointed, but you get the point).

Everyone expects this team to make the playoffs, but will the season be a disappointment if we lose in the WC/Divisional round? How about the Championship?

It just feels so pessimistic to think anything less than winning the Super Bowl is a disappointment.

 

I've attached a picture that hopefully illustrates the situation I often find myself in. I'm still quite a beginner at golf.

I'm in the rough outside of the bunker, but I have to chip over the bunker to a nearside pin. Bonus jank if the green runs downhill.

I feel essentially incapable of getting the ball close to the pin. I just have to settle for ending up on the far side of the green, 30-50 feet away or whatever. Then I have at least two putts to get it down, so this shot feels super score-inflating.

In a perfect world I wouldn't be in this situation, but I'm not good enough to avoid it.

Ideally I would like to get more loft and just barely plop it on the other side of the bunker and roll to the pin. Is that essentially the ideal play? Any general tips on achieving this?

16
Get a lesson! (self.golf)
submitted 2 years ago by Strae to c/golf
 

There are zero posts in this community, so I figured I would start it off with the best advice that can be given to a beginner.

Get a lesson!

Don't read articles. Don't take swing advice from randos on the internet. And for the love of God don't watch YouTube videos. They will ruin your swing if you don't know what you're doing (which you don't because you're a beginner).

I spent years working with a bad, inconsistent swing. One, 1 hour session with a local instructor for $125 fixed it so that I'm consistently flushing all of my clubs, and hitting with a slight draw. And I gained 10-15 yards on every club, despite that not being my goal at all. I genuinely would have paid double or triple the price if I knew how much better it would make me.

So why did it take me so long to get a lesson? I think there are a few errors in thought that cause people to avoid taking a lesson (or at least did with me):

  1. You just genuinely think you can work it out by yourself, and taking a lesson feels almost like cheating. Or maybe your ego is preventing you from taking a lesson. - Drop the ego, and realize that most people who are any good at golf have probably had a lesson at some point. Golf is hard, and without a professional it's hard to know if what you're changing in your swing is helping or hurting (more on this later).

  2. You think that for some reason your swing is the exception, and they won't be able to fix it. - This is just categorically wrong. There is nothing special about your swing. Any instructor worth their salt can suss out your issues pretty quickly, and give you drills and advice to work through them. My instructor found four major problems with my swing within the first seven balls I hit.

  3. It's too expensive/isn't worth the money. - If $125 is too expensive, then you're playing the wrong sport. Skip a few rounds and you'll have enough money for a lesson. Trust me it's worth it. One side of this is the thought that if you can fix it for free via YouTube/Articles, then its better than paying for it. This is something that's true in theory, but almost impossible in practice. Without immediate feedback it's incredibly difficult to apply advice you get from YouTube/Articles. Not to mention that everyone is different, and what works for someone else might not work for you. An instructor can give you immediate advice, tailored to your peculiarities. And you KNOW the advice is correct, and will work if you keep practicing it. What's more, the instructor will give you specific drills to work on exactly where your issues lie. There's huge peace of mind in knowing that what you're doing is eventually going to help, rather than constantly second guessing any advice you've received from the internet. Trust the process.

Everyone who gets a lesson says the exact same thing, "I wish I had done this sooner." Get the lesson sooner rather than later, and get those good habits ingrained early. Professionals are professionals for a reason.

Get a lesson!

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