Snowy

joined 1 year ago
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32
submitted 1 year ago* (last edited 1 year ago) by Snowy to c/nintendo
 

cross-posted from: https://lemmy.world/post/1929131

This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.

Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.

Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.

*Also features motion controls in a release on Wii, Wii U, or 3DS. Note that other Nintendo releases may have different motion control schemes due to the use of IR sensing on Wii/Wii U.

**Also features gyro aiming in a release on PS4, PS5, or PSVita.

***Also features motion controls in a release on PC. Note that most native motion controls on PC require USB connected PS controllers.

Sources used for compiling and investigating games on this list include:

  • The Gyro Gaming Discord's #native-games channel.
  • The PCGW list of Switch games with motion controls, which at the time of writing has been updated with much the same information as this post but includes some unrelated motion control schemes and dubious listings that could not be confirmed.
  • SwitchUp on YouTube as their coverage of games has the richest and most consistent coverage of motion controls I have been able to find
  • The Nintendo eShop for correction of names used for the Switch versions of games.

EDIT: Other platform support notes corrected and Paladins removed as per comments elsewhere

EDIT2: Added a number of games and changed some citations courtesy of IcyXzavien and more, another notable addition is the brand new release Pikmin 4

6
submitted 1 year ago* (last edited 1 year ago) by Snowy to c/gyrogaming
 

This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.

Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.

Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.

*Also features motion controls in a release on Wii, Wii U, or 3DS. Note that other Nintendo releases may have different motion control schemes due to the use of IR sensing on Wii/Wii U.

**Also features gyro aiming in a release on PS4, PS5, or PSVita.

***Also features motion controls in a release on PC. Note that most native motion controls on PC require USB connected PS controllers.

Sources used for compiling and investigating games on this list include:

  • The Gyro Gaming Discord's #native-games channel.
  • The PCGW list of Switch games with motion controls, which at the time of writing has been updated with much the same information as this post but includes some unrelated motion control schemes and dubious listings that could not be confirmed.
  • SwitchUp on YouTube as their coverage of games has the richest and most consistent coverage of motion controls I have been able to find
  • The Nintendo eShop for correction of names used for the Switch versions of games.

EDIT: Other platform support notes corrected and Paladins removed as per comments elsewhere

EDIT2: Added a number of games and changed some citations courtesy of IcyXzavien and more, another notable addition is the brand new release Pikmin 4

[–] Snowy 1 points 1 year ago

There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one

That said just today some mobile shooter player that's been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It's nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro

The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear

[–] Snowy 1 points 1 year ago

The Ally and AyaNeo 2S both have gyroscopes, although the Ally suffers from a profound lack of first party software support and so far users are having to use two layers of input mapping software to get practical use out of them.

[–] Snowy 1 points 1 year ago (2 children)

The sensor quality is at a deficit and the arm biomechanics likely are not a full match for those of mouse aiming in terms of range between the smallest and largest motions possible, but just the fact that gyro aiming uses absolute tracking of motions as mice do and is able to do microadjustments and flicks puts it much closer to the capabilities of mouse aiming than to stick aiming.

[–] Snowy 4 points 1 year ago

Gyro on touch whether a Steam Controller, PS, or a Deck's capsense sticks

Gyro on ADS is not bad but is more of a third person adventure game thing than anything suitable for multiplayer

I played Deathloop with flick stick and always on gyro because its native gyro support lacks any gyro button assignment outside of ADS, so I can settle for that in a pinch even though it takes different reset methods on X and Y axes

[–] Snowy 2 points 1 year ago

Oh yeah I grabbed GR Remastered on PSN last week, it's still on discount. I just knew of it vaguely for being on these lists and was rather surprised to see 3-axis gyro aiming!

12
submitted 1 year ago* (last edited 1 year ago) by Snowy to c/playstation
 

cross-posted from: https://lemmy.world/post/1285269

Covered by this post are games with gyro aiming, gyro camera, and gyro cursor or reticle controls published on PS4 or PS5 for use with DualShock 4 or DualSense controllers. Not covered is any form of motion controls only available with PSVR, PSVR2, PS Move, PS Eye, or Sense controllers.

Also not covered are games that exclusively have tilt controls, waggle controls, or other controls that are not primarily built on translating absolute rotational movements from the controller to absolute movements on screen.

Games published for both PS4 and PS5 and known to have motion controls in either version are assumed to have those controls in both versions unless otherwise known.

PS5 games:

  • Astro's Playroom
  • Deathloop*
  • The Last of Us Part I*
  • The Medium

PS5/PS4 cross-gen games:

  • Biomutant
  • Call of Duty: Modern Warfare II**
  • Call of Duty: Warzone 2.0
  • Callisto Protocol
  • Deep Rock Galactic
  • Enlisted
  • Fashion Police Squad
  • Fortnite*
  • God of War Ragnarök
  • Horizon Forbidden West
  • Monster Hunter Rise
  • Neon White*
  • No Man's Sky***
  • Quake
  • Resident Evil 4 (2023)*
  • Resident Evil 8
  • Rogue Company*
  • Severed Steel
  • Tchia
  • The Persistence Enhanced

PS4 games:

  • Blue Estate
  • Concrete Genie
  • Days Gone***
  • Doom 1*
  • Doom 2*
  • Doom 64*
  • Dreams
  • Elite Dangerous
  • Gravity Rush Remastered
  • Gravity Rush 2
  • Paladins*
  • Tearaway: Unfolded
  • The Last of Us Part II
  • Thief (2014)
  • Until Dawn
  • Vermintide 2
  • Warface
  • Ziggurat 2

*Also features motion controls on PC with a USB connected PS controller

**Only in multiplayer mode, also supported on PC with a USB connected PS controller

***PS and other controllers supported for motion controls in Steam version on PC, wired connection not required

Sources include:

Several of the games in the listed sources use non-gyro motion controls and have not been included on this list. EDIT: Hogwarts Legacy has been removed for this reason.

12
submitted 1 year ago* (last edited 1 year ago) by Snowy to c/gyrogaming
 

Covered by this post are games with gyro aiming, gyro camera, and gyro cursor or reticle controls published on PS4 or PS5 for use with DualShock 4 or DualSense controllers. Not covered is any form of motion controls only available with PSVR, PSVR2, PS Move, PS Eye, or Sense controllers.

Also not covered are games that exclusively have tilt controls, waggle controls, or other controls that are not primarily built on translating absolute rotational movements from the controller to absolute movements on screen.

Games published for both PS4 and PS5 and known to have motion controls in either version are assumed to have those controls in both versions unless otherwise known.

PS5 games:

  • Astro's Playroom
  • Deathloop*
  • The Last of Us Part I*
  • The Medium

PS5/PS4 cross-gen games:

  • Biomutant
  • Call of Duty: Modern Warfare II**
  • Call of Duty: Warzone 2.0
  • Callisto Protocol
  • Deep Rock Galactic
  • Enlisted
  • Fashion Police Squad
  • Fortnite*
  • God of War Ragnarök
  • Horizon Forbidden West
  • Monster Hunter Rise
  • Neon White*
  • No Man's Sky***
  • Quake
  • Resident Evil 4 (2023)*
  • Resident Evil 8
  • Rogue Company*
  • Severed Steel
  • Tchia
  • The Persistence Enhanced

PS4 games:

  • Blue Estate
  • Concrete Genie
  • Days Gone***
  • Doom 1*
  • Doom 2*
  • Doom 64*
  • Dreams
  • Elite Dangerous
  • Gravity Rush Remastered
  • Gravity Rush 2
  • Paladins*
  • Tearaway: Unfolded
  • The Last of Us Part II
  • Thief (2014)
  • Until Dawn
  • Vermintide 2
  • Warface
  • Ziggurat 2

*Also features motion controls on PC with a USB connected PS controller

**Only in multiplayer mode, also supported on PC with a USB connected PS controller

***PS and other controllers supported for motion controls in Steam version on PC, wired connection not required

Sources include:

Several of the games in the listed sources use non-gyro motion controls and have not been included on this list. EDIT: Hogwarts Legacy has been removed for this reason.

[–] Snowy 5 points 1 year ago

Gyro on touch for me. Not every controller has that but it works across Steam Controller, Deck, and perhaps most controversially PS controllers.

Designers seem to think players will be overwhelmed with full camera control through two methods at the same time. They might be right when it comes to new players, all I know is it annoys the hell out of experienced ones. Splatoon at least has a horizon reset button to help deal with it, do the others?

[–] Snowy 4 points 1 year ago* (last edited 1 year ago)

Sounds like you're having issues processing two camera inputs happening at the same time in some part because you are unfamiliar with one of them. I'd suggest using the methods in isolation, e.g. in Zelda moving the camera close enough to targets that you can do all the rest with gyro, and only then pressing ZL to aim with gyro alone.

I expect this may help enough with getting used to gyro that you can eventually start combining the methods more fluidly, while still receiving some benefit while you get there. Playing in low pressure situations can also help with not getting overstimulated by unfamiliar game responses to your actions.

[–] Snowy 4 points 1 year ago* (last edited 1 year ago) (2 children)

What Switch games?

What sort of control schemes have you used outside of Switch, activate on touchpad, capacitive stick, left trigger, or instead leave gyro always on but with an off button?

How much sensitivity, measured in how many camera rotations you do per controller rotation?

[–] Snowy 3 points 1 year ago