Rezbit

joined 2 years ago
[–] Rezbit 3 points 1 year ago* (last edited 1 year ago)

The Tenet Diplos are fantastic with their 36% crit chance and 2.2 multiplier, high fire rate, and optional lock-on mode

The Sepulcrum is a great aoe with base 30% crit chance and 2.2 multiplier that builds up a lock-on mode alt fire (not sure how it is in sp tho)

Any sp viable beam weapons of course are just better on her

[–] Rezbit 3 points 1 year ago* (last edited 1 year ago) (5 children)

She's been buffed a few times which helped a lot, plus augments!

Passive:

  • Her passive used to deactivate as soon as you stopped moving (now has a 1 second grace period before losing the buff)
  • Secondary crit chance was doubled from 100% to 200%

1, Sea Snares:

  • Increased number of Sea Snares per cast to 5
  • Increased damage increase per tick
  • 60% increase in seeking speed
  • Didn't have the 200% damage vulnerability to enemies caught inside originally (or eximus hit by it since they can't be cc'd)
  • Increased seek range from 4m to 10m (150% increase!)

2, Merulina:

  • Buffed to have a 4 second window of damage absorption that adds to the health pool (previously had 0 seconds)
  • They added the handy little dash to quickly regain speed after hitting something
  • Could eventually enter spoiler mode without being kicked off Merulina when you exit spoiler mode (this was added for all k-drives)
  • Merulina healing augment that relies on sea snare kills that gives 200% reload speed and fire rate to secondaries

3, Aquablades:

  • increased range by about 25%
  • damage and duration buffed by 50%
  • Stacking damage buff augment to build beeeg slash damage

4, Riptide:

  • 25% increase in radius
  • added the press/hold functionality

She got a lot of negativity because she was a pretty poor frame on release unfortunately. The buffs helped a lot though and I'm glad you're enjoying her!

Also idk if this has been fixed or not, but having a single secondary and a glaive on Merulina lets you utilize melee auto blocking. This really helps to make Yareli tankier on her 2 (just keep in mind the blocking angle)

[–] Rezbit 1 points 1 year ago

That's what I use, thank you though!

I just feel like I have a memory of the table being a bit wrong sometime in the past once, something wasn't dropping even though that site said is was a drop with x% chance. Because of this I wanted to see if others had success with the relic

[–] Rezbit 1 points 1 year ago

If you're only missing the barrel and/or receiver let me know, I have extras!

[–] Rezbit 6 points 1 year ago

Congrats! I can never do trees right, those are especially great

[–] Rezbit 1 points 1 year ago
[–] Rezbit 5 points 1 year ago (2 children)

Bruce Peninsula area in Ontario Canada actually!

[–] Rezbit 8 points 1 year ago

I lost to the same intrusive thought, got home in my socks

[–] Rezbit 11 points 1 year ago

That is amazing, congrats!

[–] Rezbit 10 points 1 year ago

No Garry? No 5 star

[–] Rezbit 24 points 1 year ago (1 children)

The light is grEEN FUCKING GO

[–] Rezbit 1 points 1 year ago* (last edited 1 year ago)

Yogg-Saron's Anomalies could only be contained within Battlegrounds for so long. Yogg-Saron's faithful servant, Cho’gall, is coming in the Fall of Ulduar to unleash Anomalies on Standard, Wild, Twist, and Arena, too!

Cho’gall “corrupts” the game with a random Anomaly. The Anomaly effect is revealed prior to your mulligan and activates after the mulligan, but before the first turn is taken. At launch, there will be 20 Anomalies, each with an equal chance of corrupting the game

Screenshot_20230912-225301_Eternity

In addition to Cho’gall’s effect, Anomalies will be active in all games for the first week after the launch of Patch 27.4. After that one week period, Anomalies will then be active in 25% of games until Patch 28.0. If you or your opponent (or both of you) have Cho’gall in your decks during these event periods, there’s a chance your game will be corrupted by two Anomalies at once!

Should be a fun week!

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