Quetzalcutlass

joined 2 years ago
[–] Quetzalcutlass 7 points 10 months ago (1 children)

He had a stroke a decade ago and never fully recovered.

[–] Quetzalcutlass 6 points 10 months ago

Nathan Fillian speechless

If it were ten minutes of this, I could see the appeal.

[–] Quetzalcutlass 2 points 10 months ago* (last edited 10 months ago) (1 children)

It was a literal RPG in the Xbox 360 version of Sims 3, with direct control of your Sims and everything. You could swap back to the classic overhead view and let them do their own thing at any time, or walk around and live their daily life yourself. Even had split-screen co-op, which rocked.

It kind of ruined the series for me because it was so much better with direct control yet they never revisited the feature outside of that single console port, and that game was one of the few with major backwards compatibility issues that AFAIK never got fixed so you can't even play it anymore.

[–] Quetzalcutlass 58 points 10 months ago (1 children)

I had someone submit a pull request recently that, in addition to their actual changes, also removed every single parenthesis that wasn't strictly necessary in a file full of 3D math functions. I know it was probably the fault of an autoformatter they used, but I was still the most offended I've ever been at a pull request.

[–] Quetzalcutlass 13 points 10 months ago

A drop in the ocean compared to how much has been wasted due to natural gas extraction.

[–] Quetzalcutlass 14 points 10 months ago

I'm guessing "who harass other con-goers/cosplayers because it's 'in-character'".

[–] Quetzalcutlass 3 points 10 months ago* (last edited 10 months ago)

How big is 10 MB anyway?

To be honest, after typing all these numbers, 10 MB doesn’t even feel that big or special. Seems like shipping 10 MB of code is normal now.

If we assume that the average code line is about 65 characters, that would mean we are shipping ~150,000 lines of code. With every website! Sometimes just to show static content!

And that code is minified already. So it’s more like 300K+ LoC just for one website.

An important takeaway, as I feel byte size can be hard for people to intuitively visualize. And for those who didn't read the article, many of the sites tested sent significantly more than 10 megs of JS, even sites containing nothing more than simple input boxes that should be doing any processing server-side.

I want to see the difference with ad-block enabled. Analytics and tracking are certainly complex enough to account for a lot of that payload. Same with an addon like Decentraleyes to see how much is bloated frameworks that could easily be cached locally.

[–] Quetzalcutlass 13 points 10 months ago* (last edited 10 months ago)

Production is for testing and for data archiving. Think of the money we'll save!

[–] Quetzalcutlass 5 points 11 months ago (1 children)

The Omen at seven. I wasn't allowed to watch the "scary parts" so I only heard them. Turns out the audio design was way better than my parents gave them credit for. The sounds of the dog attack, falling shingles, and zombie nanny were burned into my brain for years.

Then I watched the movie properly as an adult and... it kind of sucked. The reality couldn't compare to what my imagination conjured up from the sounds alone.

[–] Quetzalcutlass 6 points 11 months ago

But as billionaires they might get a good few decades of living like royalty under a fascist regime before they inevitably fall out of favor (and a window).

[–] Quetzalcutlass 14 points 11 months ago

Unfortunately the VST (Very Small Tweezers) project is running a decade behind schedule and needs an additional $10 billion in funding, but the older RSP (Rather Small Pliers) project could be retrofitted to support photon retrieval with a bit of light-absorbent paint.

[–] Quetzalcutlass 3 points 11 months ago* (last edited 11 months ago) (1 children)

I would have been happy with the change if they dropped the slot system entirely for cargo now that it serves no purpose (equipment gets bonuses based on slot and adjacent gear, cargo does not). For some unfathomable reason they kept the manual slots for cargo and it makes finding anything specific in a large cargo hold a nightmare.

This is compounded by their terrible crafting system where you have to manually pick every single component of a recipe rather than just clicking on the recipe and having it grab stuff from cargo for you. Cargo should have been turned into a sortable list like in nearly every other RPG.

The inventory has been one of the primary sources of complaints since day one, but despite several major overhauls they haven't fixed the core issues, just made it slightly less inconvenient to use each update.

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