Iirc SteamOS JUST added it. So clones of it should be seeing it soon
ProjectPatatoe
I know it because of Half-Life 1. If your tried to connect to a network game as lan while giving a non-class c ip, it specifically mentioned class c.
This has bothered me. It is supposed to be "couldn't" yet the consistenly degrading language has caused this I believe.
The myst remake has an achievement for 3 minutes for the good ending.
Iirc, AMD was slower in the past for proper sensor support on their platforms but that was all. I don't think that is an issue anymore.
Seems like Intel features keep getting rejected from the kernel from what i remember via Phoronix because of bad quality. (The infield validation is what im thinking about at the moment)
All in all, no difference for cpu side of things for current gen afaik.
The big one with compatibility is gpu and thunderbolt i believe
Image added.
Didnt find anything stuck. Was thinking of maybe some paper washers to lift the left so i can crank down on the right or something. But i was expecting that metal ring to help with that.
This was the first thing I thought too. I got to find that comic about "time-to-penis" stats.
My old feature phone from 2010 had this.
Were you using the app to subscribe? I noticed last night that the ones I made from the app got stuck in pending and when i got on the browser it worked. I forgot to try this community however.
I find confusing when people complain about stability and dont specifcy live or ptu. Seems like ptu is much better overall from last I tried. I'm hopeful for this week. Most of the ones on the known issue list can wait for a 19.2.
I'm mostly concerned with these as they are potentially session enders:
- ATC - Hangar door - Hangar doors appear open to players; however, when flying into hangar ship collides with closed hangar doors. Hangar Doors Causing Damage/Ship Destruction
- Ships can explode from collision with invisible asteroids
And these since new player experience and all:
- Transit - Area18 - Orison - Shuttles/Trains/Trams - Players are falling through sometimes disappearing trams and shuttles to their deaths
- Locations - ArcCorp / Crusader - Area18 / Orison - Core Tech / Transit Systems - The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
I think thats the old steamos. The current one is arch and isn't quite public release yet but there are a few clones of it.