Out of all the survival games I've played, it has to be Project Zomboid too. Very fun customisability and mods let's you enjoy any kind of apocalypse you'd like. That said, I always struggle with getting past the early mid game. Once you get set up, it's hard to find a challenge. I am excited about the crafting systems though, might give some more small goals to help improve getting past that point.
Plantfoodclock
Controversial opinion but I actually am kinda sad to hear this. I remember really liking the OG Factions multiplayer games in TLOU 1. It was really refreshing at the time for multiplayer shooters, since you needed a lot of tactics and teamwork to get resources in order to craft tools and take out their other team. Really nerve-wracking, engaging gameplay at the time. And since you had one life per round, you couldn't just run and gun like in CoD/BF.
I know that the multiplayer game they were coming out with wasn't like this, but I would've been happy to play Factions again and relive the old days. Probably one of the last games that I've really enjoyed a multiplayer shooter.
"I don't care who the IRS sends, I'M NOT PAYING TAXES"
I always get a little sad to see a dead animal, but this is really well preserved. I don't know if you could do much with it, but it feels like a waste to just trash it.
I really like this. One of those small moments of love you will cherish forever
It's too bad r/longfurby never migrated here, I miss seeing the little ~~freaks~~ furbs
Really glad drying racks are being added. Food preservation has always been an issue: sure, you can pickle and jar stuff but the material cost and rarity is never worth it. Saving canned stuff is the only real option, but isn't great for low loot game options. While I really want NPCs, I'm glad this update is prioritied first. Lays a better foundation for gameplay.