For some reason I didn't include this in my original comment, but to install the flatpaks of .NET 6 and mono 6, you'll need to use the terminal. Here are the commands I used:
flatpak install flathub dotnet6
flatpak install flathub mono6
For some reason I didn't include this in my original comment, but to install the flatpaks of .NET 6 and mono 6, you'll need to use the terminal. Here are the commands I used:
flatpak install flathub dotnet6
flatpak install flathub mono6
I had an absolute mess of a time trying to get Unity working on Linux. Even once I got it working, it had an issue where hovering over the Burst menu would cause the whole OS to lock up and I would have to reboot. It wasn't a good experience. I've never used Wine so I don't know if that would be any better.
When I first got it working, I wrote down the steps I took. I don't know if this is everything I had to do or if I forgot a step, but it might be a good starting point.
I hope this helps! Welcome to Linux! If you need clarification on any of this, just ask.
This is crazy. The first time we've heard a peep out of Starfy since The Legendary Starfy outside of Smash. And this is the first time these three games were ever released outside of Japan! It makes me wonder if Starfy's about to make a comeback, but that's probably just wishful thinking.
Wish they were translated, though. These games have stories, and while you don't need that to enjoy the level design, a part of the experience is gonna be lost on anyone who can't read Japanese.
Do you think the Wii U would be powerful enough for native 3DS emulation? It's a lot to ask of the console but it would be pretty awesome.
Edit: Sorry for the late reply. I don't check Lemmy that consistently.
Hang on, 3DS too? Is that emulation, a compatibility layer, just streaming from a 3DS, or what?
I find gamepads to be more comfortable than mouse and keyboard, and most modern games are designed such that all of their functions can be performed comfortably on controller. I also tend to play a lot of games that benefit from having an analog stick.
All just preference, of course. Kb/m and gamepads are good at different things.
Very fair. Personally, I think most games made today are designed around gamepads (with the exception of some genres, especially shooters), but even then kb/m does work fine for most games.
That's a good point. I did say "most games" because some genres are definitely better on kb/m, but I didn't think about how that's what most Steam users are probably playing.
I think that article's headline is incorrect. Valve's article said that 10% of controller sessions are Steam Decks, not 10% of Steam Input sessions. Here's Valve's article: https://steamcommunity.com/games/593110/announcements/detail/4142827237888316812
So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.
59% of controller sessions are using Xbox controllers. Not surprising, but I wonder how many of those Xbox controllers aren't actually Xbox controllers. I use an 8BitDo Pro 2, which uses X-Input on PC. Though the majority of my gaming is done on Deck now.
This looks about comparable to the remaster from earlier, which looked incredible for a Switch game. The trailer looked nice but definitely not what we would expect from something on the level of a PS4. I don't see a reason to doubt that the footage was the game running on Switch.
But the fact that people are debating if this is Switch 2 footage speaks volumes about Retro Studio's skill. Jaw-dropping graphics for a Switch game.
So weird to see a PlayStation IP on Switch. I wonder if LEGO pushed for that since LEGO games have a big audience on Switch (as far as I can tell based on very limited research and big assumptions.) But I really have to wonder-- If the goal is broadening the audience, why on earth is this game on Switch but not PS4? I'm not mad or anything, but that's extremely weird. Maybe it's an attempt to sell more PS5s?
I don't know if this actually indicates that Nintendo cares. I think this statement only exists so that if someone manages to break their Wii U using Pretendo, Nintendo can't be held liable because they did tell people not to use it. Not that Pretendo is gonna break anybody's system (or that I give a hoot if Nintendo doesn't like it), but companies like to cover their bases.