This place is a message…and part of a system of messages…pay attention to it!
Sending this message was important to us. We considered ourselves to be powerful culture.
This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here.
What is here was dangerous and repulsive to us. This message is a warning about danger.
The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us.
The danger is still present, in your time, as it was in ours.
The danger is to the body, and it can kill.
The form of the danger is an emanation of energy.
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited
https://en.m.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages
The above was a message that was intended to be conveyed, nonverbally in various forms of supremely hostile architecture, as well as intelligible pictograms.
The intent was to warn people for 100,000 years to stay away from various sites, and we can only assume that language with revolve or just changed to the point that writing would not be helpful.
The current situation with various social media platforms, maybe think about how way way way in the future what is the primary waste was, in fact, intellectual?
What is the ultimate warfare turned out to be mimetic thought killer audiograms that we just enter your brain in either make you kill yourself or call you to destroy your own civilization.
Many people in far future RPG could use a concept of waste sites, or like prisons for estimate for entities as dungeons z
Honestly, that’s often trooper fantasy Dungeons you should not be here in this place people you have trespassed.
So I made this mean. I’d love everybody to share how you’ve used like mental dangerous in Dungeons or possibly as treasurer as weapons.
Hello! So I’m not trying to stir the pot or anything.
Have you looked at Shadowdark?
https://www.enworld.org/threads/plenty-of-time-to-die-a-shadowdark-review.697134/
https://www.drivethrurpg.com/m/product/413713
It was very highly anticipated, had a very successful Kickstarter, and he’s been very well reviewed.
The author has written several well reviewed fifth edition adventures.
Shorthand way to describe it I’ve seen is, modern rules, old school style.
I’m throwing this out there, because it has been described as an old-school variant of fifth edition.
It is so old school that you have to do three d6 down the line.
Also, there is a very interesting real Times Torch mechanic.
A lot of Osr games, put attention on things like scarcity and time this phone put a lot of attention on light.
I haven’t read it so I don’t know for sure but to me that sounds like possibly inspired by dark dungeons. Although I know that wasn’t the first game to have a very prominent darkness mechanic either.
Just wanted to throw this out here I never want anybody to change game systems. I just thought it might be interesting for people who hadn’t heard of it.