MrCharles
I've been doing this for a while, so I've got old modules saved in my head. I also know generally what is required to run a successful one. What I would personally do is say "Yeah, sure. But I'll need a bit to get ready. Give me 30 minutes." I would then use a tool like 5etools to whip up a bunch of pre-generated characters and hand them out. If I had my printer handy, I'd print them. Then I'd run them through something like the Delian Tomb that Matthew Colville made (https://youtu.be/zTD2RZz6mlo?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_), a simple orc or bandit raid on a town, or whatever else I thought was cool in the moment.
I hope that helps. I've been DMing for over ten years now and playing for almost twenty, so Idk how well my technique would work for you.
Why? Why do they make so few small phones? We have the tech, and people like me really prefer it over the behemoths of the modern day. WHYYYYYYY?
EDIT: That gif came out WAY bigger than I expected. Apologies to your eyes, my friends.
My problem with it is not monetizing; it is the changing of your monetization to affect games that were sold under a different model. If this was just the new TOS, ok fine. It would suck, but it's their right to make whatever shitty monetization they want. But retroactively inflicting this on games? Shocking the development world with only a few months warning when game development takes years? No, that is not ok.
Sure, bud. You do that.