To be precise, the new generation is to blame, who constantly preorders a game, and spends a lot on mobile games. Companies realize that bad products sell, so why would they improve?
Konraddo
Omg, my previous company did the same. But you missed a part. If you accidentally left out a real email, thinking it's a scam, then the client will file a complaint.
Thanks so much for the advice. Easy of use is a major concern for family members, however. My plan is to open the web page on a tablet and put it in the living room then the family doesn't need to use a phone. I'll look into both options.
Nice, this looks promising. I'll try it out.
There's always a fine line between acknowledging the threat or ignoring it. In online situations, I do agree that ignoring the threat is the best cause of action because it's difficult for anybody to take real action.
If a person gives a death threat on a forum, for example, then ban the account. If you feel that it has real life consequences, then report it to the police when needed. But would you really want to make a post talking about how you feel about the death threat and why you ban the account?
But then, I believe this is a PR move to show that they care about the employee, and to encourage good customers to show their gratitude to the devs. Perhaps the devs are really on the brink of collapse, mentally, so a little support would be helpful.
It was either the dungeon crawl game "Eye of the Beholder" or a Japanese translated strategy game “Romance of the Three Kingdoms III” on a floppy, around 1991-1993 I think.
This is controversial for sure. But I dislike all kinds of games that focus on driving or racing or flying a plane. I don't know but driving a vehicle like you do in real life is kind of stupid for a game idea? I want to do things that I can't do IRL, like murdering a bunch of bad guys, or building a village, things like that. Also casting magic spells is better than shooting a gun, so I don't really get FPS games.
Sorry for a noobie question. But when people say using SSO for internal apps, does it mean we only need to log in once and then the various apps won't need us logging in again? And then the browser can stay connected for however long we want it to be?
TBH, this game is the only recent game with survival, base building and pet collection mechanics all mixed together. Some games require you to collect pet but then the pet doesn't affect your survival or base building. Some games require you to farm stuff for survival and base building, but pet had no part in it. The game has just okay-ish quality and lots of QoL features are needed. The game also doesn't have any ground breaking design. It simply mixes all elements coercively in a $30 package (even less with regional pricing). That's how it gets the big win. Well deserved of course and I really love playing the game.
(If it costs $60, it would fail right at the gate.)
They sold it after achieving success.
You could try tubearchivist plus tubearchivist-jf, which are supposed to pull YouTube videos then input metadata automatically.
However, I don't know why on rare occasions the plugin gets stuck and I need to manually trigger updates. But overall speaking, it saves a ton of time in manually importing the video. Also, they don't seem to handle super long videos too well. I use them to archive 15-20 hours long video game movies and they often stop in the middle of processing, though it could be because my NAS is not powerful.
Yeah, that's what I meant. I didn't define the new generation, but in my mind people since the 80s are the new generation to me (I'm old). And you're right, camping a store to buy something you never saw is of course the issue. And in my country, people buy a house before it's even built, and that's also an issue that is common in this 'new generation'. So, this new generation tends to accept that buying something without seeing it is alright, and the gaming industry reflects that.