this post was submitted on 18 Apr 2024
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Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.
I miss those days.
idk if this is a stupid opinion but I feel like us, the consumers are to blame. If everyone just waited a week and read reviews before buying games then publishers wouldn't be able to get away with this shit.
To be precise, the new generation is to blame, who constantly preorders a game, and spends a lot on mobile games. Companies realize that bad products sell, so why would they improve?
The new generation? I remember this stuff happening 15 years ago. People were camping outside before big game releases and had an incentive to ensure they got a copy of the game. The new generation that only buys digital is not to blame for the practice taking hold.
Yeah, that's what I meant. I didn't define the new generation, but in my mind people since the 80s are the new generation to me (I'm old). And you're right, camping a store to buy something you never saw is of course the issue. And in my country, people buy a house before it's even built, and that's also an issue that is common in this 'new generation'. So, this new generation tends to accept that buying something without seeing it is alright, and the gaming industry reflects that.
In relation to who you were replying to, I think 'new' is in the eye of the beholder. Time is relative.
"The new generation"
So there are no 40 year olds who blindly pre order the 15th CoD game because that's all they play? This is a general issue in the gaming community as a whole.
Instead of getting hung up on an actual age number, consider it as older society versus the current newer society.
We can all argue the details, but today's consumer who purchase games seem to be a lot more willing to accept an inferior product, than those of the past.
lol new generation. It’s millennials, gen x and boomers that spend $500 on Candy Crush without noticing, not Gen Z & Alpha.