KiloGex

joined 2 years ago
[–] KiloGex 1 points 2 years ago

Thanks for putting another system on my radar. This looks awesome!

[–] KiloGex 2 points 2 years ago

I'm shooting for a combination of the 2 kind of. Think spaced out hexes with montages linking them together. It's the transition between the 2 that I'm having a hard time with. Maybe looking at games like Fellowship that really specialize in this sort of gameplay for inspiration could be helpful!

[–] KiloGex 2 points 2 years ago (1 children)

This aspect is really close to what I'm trying to accomplish. Zoom in on some action, then montage the travel until they hit another focus point. But you're advice of prompting something of interest and letting them lead into the focus scene is take neat!

[–] KiloGex 1 points 2 years ago

The campaign and system are all about traveling though dangerous lands from point to point, exploring along the way and staying alive. I think maybe though I've put too much emphasis on the points if interest and not enough thought into the travel in between. Possibly this is because there's built-in pressure to do this as quickly (and sure, safely) as possible, so I never really thought about them actually doing things when they don't need to slow down and fight/explore.

Hmm ... Maybe doing the "who's scouting" and prompts like that can be a good lead in and out of these obstacles where things speed up and slow down!

[–] KiloGex 2 points 2 years ago (2 children)

The campaign (and system) is all about traveling through dangerous areas from city to city, exploring along the way. While I do generate these areas ahead of time so it's not completely random and disconnected, there is this built-in slow and quick gameplay pacing. Perhaps it's just something the game is going to be and I just need to get over making it something it's not.

[–] KiloGex 2 points 2 years ago

I haven't looked into Torchbearer yet! Seems like it might be good for research.

[–] KiloGex 2 points 2 years ago (1 children)

These are all great ideas! The system I'm mainly running is moving from event to event just like these. A mixture of fights and obstacles, with points of interest also sprinkled in where they can find world building things.

My bigger concern is moving from one of these to the other in a smooth way, without it clearly feeling like we're just jumping from one point to another. But ... maybe there's just no getting around that.

[–] KiloGex 3 points 2 years ago

I completely agree! I think my shorthand of using "narrate" was possibly misleading. It was more about how to transition between points of interest leading to and from these conversations. You bring up some great pointers though that are super useful!

[–] KiloGex 1 points 2 years ago

This was going to be my response! Have an upvote.

[–] KiloGex 3 points 2 years ago
[–] KiloGex 2 points 2 years ago

I still have a bunch of my original consoles: NES, Genesis, Dreamcast. The only I don't still have are my PS1 (original, not the tiny One), N64, and Gamecube. PS upgraded to a PS2, and to be honest I never really played the N64 much. But the GC just kind of fell by the wayside and got lost. It had such amazingly unique games, but just was overlooked (even by me at the time) because it just didn't match up graphically and didn't really have the 1st or 3rd party support it needed.

[–] KiloGex 2 points 2 years ago (1 children)

I use it in 2 campaigns. 1 is traditional D&D in a homebrew setting, and the other is future science fiction. It does very well for the sci-fi one because there's no preconceptions of setting.

view more: ‹ prev next ›