KiloGex

joined 1 year ago
[–] KiloGex 34 points 2 days ago (1 children)

Does it apply to both sides though, really?

[–] KiloGex 25 points 7 months ago (1 children)

We'll never know. This is all based on people's complaints online. Apple will never actually release how many were returned and for what reasons.

[–] KiloGex 34 points 7 months ago (1 children)

The problem with this article is that it's all circumstantial. Sure these are people complaining of problems and critiques, but we'll never get the full report of how many returns there actually are and why they were returned. That's just not data Apple will ever give out.

[–] KiloGex 3 points 7 months ago

So they just let anyone write opinion pieces now?

[–] KiloGex 9 points 8 months ago

He forgot 2 of the Ks.

[–] KiloGex 5 points 8 months ago

I'd suggest checking out the EN World Advanced 5E. It's open source, way better than basic 5E, and the creative team is very pro-player.

[–] KiloGex 2 points 8 months ago

I'm hoping that the NWSL can learn from the business and growth mistakes the owners of MLS teams made and actually make this league a worldwide staple. They seem to be on a good course so far.

[–] KiloGex 125 points 9 months ago (4 children)

Can you imagine spending all that money on a car and expecting certain features, only for them to change based on the whims of a manchild who gets his feelings hurt?

[–] KiloGex 3 points 9 months ago

I bought wireless headphones about 4 years ago and haven't used wired since. Even when playing through speakers, in my car, and all that I just use Bluetooth.

[–] KiloGex 30 points 11 months ago (2 children)

Reese's Peanut Butter Cup. They aren't my favorite, but they're popular. Nobody else will eat the Almond Joy, so I can wait on those and just eat them when they're left over.

[–] KiloGex 14 points 11 months ago

You don't have to, just thought you might find it interesting.

He's a former journalist, current political activist/humanitarian. Incredibly well-read and knowledgeable.

 

Pretty short and sweet, how do you successfully narrate travel between points of interest as a GM without it being all hurky-jerky?

I'm imagining attempting to narrate the epic travel scenes in Lord of the Rings, where they travel for days in fast-forward with nothing really interesting happening, only to then suddenly have time reel down to normal when something is about to happen. Every time I try this in a game though it just feels awkward and abrupt, while also clearly indicating to the players that something is going to happen.

Is there a way to make this a more smooth and natural transition?

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