JohnEdwa

joined 1 year ago
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Telemetry is not digital rights management, nothing happens if you don't have internet access or if you block the game with a firewall, you can still play the game fine. It's a bummer you can't opt-out of it completely obviously, but "they can collect whatever they want about you" is entirely false as long as you select "Limited Data" when it asks for your consent - they are GDPR compliant after all.

Here, I created a full image for you. Limited data is system & hardware specs, game crash logs & load times, network/server logs and online game data (e.g on an MMO/online match, H:ZD is offline game so doesn't really apply) and "Legal information required by law". Again, I don't know when any of these are sent - it might be always you boot the game, it might be only when you send a crash log.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I did this with a controller for the longest time. Specifically, the thing was not first/third person byt "do I have a visible crosshair or not", as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can't "follow" a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally "click" in an instant.
I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Currently you don't.
The real underlying issue for this all is that the "Hot" sorting algorithm Lemmy (and Kbin) uses is terrible - if someone posts the same thing in 5 different big & popular (i.e "hot") communities at the same time, there's a good chance you'll see all those five posts all next to each other on your feed even if one has 100 votes and the others have 30 - note how they are all "6 hours ago".

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

This.
Scary legalize for "We collect telemetry and crash reports", essentially. How much H:ZD actually sends I don't know, AFAIK that's essentially generic data collection privacy policy thing from Sony.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago)

There actually are updates to it as for the last three years Microsoft has continued to patch it under the commercial "Extended Security Update" program - that only ended in January 2023.
You just couldn't get them as a home user without doing a lot of tweaking on your own.

[–] [email protected] 10 points 1 year ago (1 children)

Because why not, maybe someone will buy it from you as they don't know better, and you cash in the profit. It doesn't cost anything to post something on eBay after all.
Some of them don't even have the thing in the first place, if someone buys the listing they go get one from Amazon or a local shop and send it.

If you actually want to know what people are willing to pay for something though, look at the completed auctions.

[–] [email protected] 16 points 1 year ago* (last edited 1 year ago) (4 children)

For missing the FOV option, most of the time it's some boneheaded decision to keep the console and PC games identical, as the console versions are optimized to handle exactly the amount of stuff that could be on the screen at once with the default FOV. There really is no real reason not to add it in the PC version - quite a few games do have a disclaimer akin to "If you increase the FOV, you might see graphical glitches", but that's fine.
As for the super ultrawide there is an actual obstacle, the UI. You often can't use the same one as you either have them horribly stretched, sitting in the middle kinda blocking your view or spread uselessly all the way at the edges. So someone has to actually do some work to make it work.

As an example, here's Starfield super ultrawide comparison between the default FOV and 120 degree FOV. You can imagine the performance cost and possible visual glitches you might get from doing that.

[–] [email protected] 3 points 1 year ago

Ah, the Desire Z was amazing. Used to play doom and pokemon in it as well, the keyboard worked great as a controller.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I'm sure dumping a new team to work on an engine they havent worked with before without giving them enough time will go fine, it's not like we have any recent examples saying otherwise.

...oh yeah, Mass Effect: Andromeda.

[–] [email protected] 22 points 1 year ago* (last edited 1 year ago) (1 children)

Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking it ever since, you do get some slack if it doesn't multithread perfectly.

[–] [email protected] 22 points 1 year ago

Also it's a Larian game, so not only will it have all the thousands of bugs fixed (literally, the first patch had over a thousand fixes), you'll probably get the Extended Enhanced Definitive Divine Edition that rewrites half the quests and adds a bunch of new ones.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

DS2 is also a fantastic example why just because something is by a certain studio doesn't necessarily mean much as it was made almost entirely by the B-team while the core developers were busy making Bloodborne. So while it is by FromSoft, the people working on it were mostly the ones responsible for the A.C.E series IIRC.

The same thing is what happened with Mass Effect: Andromeda as the OG trilogy team was busy making up the mess called Anthem.

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