Jestzer

joined 2 years ago
[–] Jestzer 3 points 3 days ago

I don’t know if it’s more resource-efficient, but when I wanted to start using VMs for work, I knew VirtualBox would not be a viable choice (thanks to Oracle and their horrible licensing), so I chose GNOME Boxes and have been pretty happy with it. I didn’t do any tests so I can’t say for certain , but it doesn’t seem like the resource consumption is that much different.

[–] Jestzer 2 points 5 days ago

You’re most welcome. I completely understand your situation and is why I don’t constantly tell others to switch. I’m very happy using Linux, but I had to do a lot of learning to get here. I know it’s not realistic for everybody to have the motivation to make the move.

Keep in mind, SteamOS is going to be smooth for gaming, but possibly challenging for other things. Modding will still have some challenges to it and anything that isn’t gaming might not be so easy too. If you plan to use SteamOS when it comes out, the closest experience to it is Bazzite OS with KDE Plasma. If you’re curious enough, setup it up in a VM and try to get your non-gaming software working.

[–] Jestzer 2 points 5 days ago (3 children)

I use Linux daily for work and gaming. Honestly, it’s not there yet for gaming. The closest you’ll get to “it just works” is with the Steam Deck, and even then, modding is not as straightforward most of the time. Very few things, gaming-wise, are easier than Windows and I would’ve struggled had I not already known my way around Linux, thanks to work.

[–] Jestzer 37 points 1 week ago (2 children)

To please the shareholders. Then, when AI is no longer deemed valuable and its tremendous costs sink in, they will remove it and layoff the teams that worked on it, to please the shareholders.

[–] Jestzer 19 points 3 weeks ago

That Pooh movie scared the shit out of me as a kid.

[–] Jestzer 16 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Good thing the word Premium® is there to let me know it’s a high quality product!

[–] Jestzer 8 points 3 weeks ago (4 children)

Sometimes I think I should revisit BioShock. When I played it over a decade ago, I did so on the Xbox 360 because my PC would’ve probably played it at around 15 FPS. I recall the game not feeling optimized for the console, felt tired of the game at the end, and that its gameplay was overall tedious. I wish I enjoyed it like everybody else.

[–] Jestzer 2 points 1 month ago* (last edited 1 month ago)

They always do for their “special” volunteer groups. It’s like working at Microsoft with none of the benefits: drama, unprofessionalism, inconsistent instructions, and expecting you to do a fair amount of work in a certain time frame, all with no pay.

[–] Jestzer 15 points 1 month ago

This is, unfortunately, all too familiar to how Microsoft treats volunteer groups. I’m proud of the team for the work they produced and putting their foot down. ~~Halo Studios 343i~~ Microsoft’s behavior towards these teams is ridiculous.

[–] Jestzer 2 points 1 month ago (3 children)

They changed this in a recent update.

[–] Jestzer 12 points 1 month ago

"Responibly"

[–] Jestzer 1 points 1 month ago

And having one of those friends who'd often say things like, "I HIT you!" and "You're OUT!"

 

cross-posted from: https://lemm.ee/post/45303002

 
46
submitted 1 year ago by Jestzer to c/halo
 

I recently made a program that will allow you to force checkpoints during the campaign of the Halo games on PC. It includes the MCC, the original CE PC port, Custom Edition, and Halo 2 Vista. I know there's a checkpoint manager that already exists, but I wanted to make something simpler and also wanted to learn more about programming something that plays around with memory. I will post a GitHub link below. Please let me know if you run into any issues with it!

Please also make sure you disable any relevant anti-cheat software before using it.

https://github.com/Jestzer/Force.Halo.Checkpoints

11
Fun Loading Screen (lemmy.world)
submitted 2 years ago by Jestzer to c/halo
 

Not sure how this managed to show up.

view more: next ›