Hadriscus

joined 1 year ago
[–] [email protected] 1 points 11 hours ago (1 children)

Are you a native english speaker ?

[–] [email protected] 1 points 13 hours ago

yea I know it has a pretty heavy connotation, from the cold war if I understand correctly.

[–] [email protected] 1 points 13 hours ago (4 children)

By american standards, I think she's pretty socialist... by european standards she's slightly center-left I'd say

[–] [email protected] 1 points 16 hours ago

I wonder if she asked chatgpt to write this for her

[–] [email protected] 1 points 16 hours ago* (last edited 16 hours ago) (6 children)

This opinion piece tries hard to frame Harris as super undercover socialist, outlining all the aspects her and DSA's platforms have in common... and I'm like, stop! I can only get so erect !

[–] [email protected] 16 points 1 day ago

Good lord, and I thought they went parodic with Homelander

[–] [email protected] 15 points 1 day ago (3 children)

It didn't need to happen. It's your fault. Your skirt was a finger too short, Ukraine.

[–] [email protected] 7 points 1 day ago

I think that's a poor take. What governments? There's a million things that are poorly regulated because of corporate interests in any country

[–] [email protected] 4 points 1 day ago
[–] [email protected] 3 points 1 day ago

they're still working on it though, right ?

[–] [email protected] 2 points 1 day ago

that's big grass alright

[–] [email protected] 4 points 2 days ago

Inspiring plead

 

I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.

So yea I just needed to share. Peace !

 

“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”

 

It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.

Cheers,

Hadriscus

8
Mangrove tree (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

7
Mangrove tree (www.artstation.com)
 

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

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