DerisionConsulting

joined 1 year ago
[–] [email protected] 23 points 1 year ago (14 children)

It's tragic

It's probably sad for the people who are connected, but it's not really all that tragic. Some people died doing something extremely risky.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I used to whisper "SLIDERS!" as loud as I can to my husband several times a month, so I made him watch it to know what I was talking about.

I realized that child-me made up that part of the intro, since they definitely don't shout-whisper sliders.
I stopped whispering sliders at him.

[–] [email protected] 3 points 1 year ago (1 children)

The magazine has the same issue as the rest of kbin; a lack of content.

How many unique users out of the roughly 4000 have posted "articles" here, and why is that number so low?

-Is it because figuring out how to make a post is less intuitive than other sites?
-Is there something about the community that isn't friendly?
-Is the community that we have just generally averse to posting?

[–] [email protected] 6 points 1 year ago (1 children)

Andromeda holds a place in my heart that it probably doesn't really deserve. Definitely full of cheese, and the character of Dylan Hunt is awful.

I'll probably still always love it, mainly because it came out when I was a kid.

68
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Most Scifi fans I have ran into can pretty quickly rank the four stars –BattleSTAR Galactica, STAR Trek, STARgate, and STAR wars, but what lesser-known or less-prestigious shows hold a special place in your heart?

No, Firefly doesn't count as lesser-known.

[–] [email protected] 1 points 1 year ago (1 children)

I think that several Starfinder books can be an example of "we are putting this out because we have to put something out."

[–] [email protected] 6 points 1 year ago (1 children)

I like the intro to TruBlood more than the show itself.

[–] [email protected] 1 points 1 year ago (1 children)

It was my first *WN game, so it could just be the basic system itself. Letting players choose the attribute/Skill before the role had been great for my group.

Things like letting a bruiser use talk+STR to threaten someone lets more players participate in more situations. Also, not having modifiers so high that rolling basically doesn't matter is such a nice change.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

The only ones that didn't keep asking "how my main thing works, again?"

This issue is probably the most draining for me. When I ran Shadowrun I warned my players that it was crunchy, and they promised me that they would learn how to play their classes. The streetsam did –the decker, rigger, adept, and technomancer did not.

[–] [email protected] 1 points 1 year ago (3 children)

I am definitely pro-choice, but I often feel like games hit a point where it's just bloat. I read a lot of RPG books and feel that it was released because they are following a schedule or hit a certain number of pages/new things, and not because they actually had something thought out to add to the game.

[–] [email protected] 1 points 1 year ago

I assume the game that puts out 3+ books a year is D&D?

I haven't touched that game in a while. I was personally referring to Starfinder and Pathfinder, but D&D might also have that problem now that I think about it.

Things I've said or heard during character creation for these games:

"I know there are just shy of 4000 feats, but...", or "Okay, so your role in social encounters in the group is the face, debuffing-support in combat, in ship combat you're the pilot, so what's your idea for mech combat?"

 

Although I have played and enjoyed some of the crunchier games out there, sometimes they just start to feel more exhausting than fun. I've also found it hard to get players to buy into games where you have 20+ different questions/choices during character creation.

Ontop of those, sometimes a systems release schedule has made me stop wanting to run the game, I am personally not a huge fan of games that put out 3+ books a year,

How much is too much for you/your table?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (3 children)

Cities without Number is my favourite game that I've run in the past 10 years, I hope you get the chance to try it out.
Highly recommend it to anyone who wants a cyberpunk/ grime-sci-fi game, who also doesn't want to deal with Shadowrun's crunch.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

That isn't taking into the next level of complications that I've seen in polycules; relationships of more than 2 persons within the group.

3 persons:
AB, AC, BC, ABC.

4 Persons:
AB, AC, AD, BC, BD, CD, ABC, ABD, ACD, BCD, ABCD

5 Persons:
AB, AC, AD, AE, BC, BD, BE, CD, CE, DE, ABC, ABD, ABE, ACD, ACE, ADE, BCD, BCE, CDE, ABCD. ABCE, ABDE, BCDE, ABCDE, I'm probably missing some.

Then there is the next level after that, relationships between groups within the group:

How does (AB) and (CD) interact?
What about (ABC) and (CD) vs (AB) and (CDE)?

Honestly, it seems like far too much effort/stress.

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