this post was submitted on 26 Jun 2023
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This issue is probably the most draining for me. When I ran Shadowrun I warned my players that it was crunchy, and they promised me that they would learn how to play their classes. The streetsam did –the decker, rigger, adept, and technomancer did not.
Yeah. And once they've tricked out their ponies, they go on a run and the decker asks "what programs does the enemy spider run?" or "what chrome do they have?". And the real answer is "I don't know, they roll 16 for their main and 12 for everything else because they are low/mid-tier corp security".
Or I would have to sit and build a bunch of mooks. And even if I had a roster of these (there are some nice generators for mooks with all the similar gear choices etc), then a simple shootout on a street transforms into math-fest and keeping track of which hand that mook uses for this attack.
Which for me moves the game from "you are taking part in the dispute between this corp and that one" into something more like a wargame. And that is too much for me