this post was submitted on 25 Jun 2023
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It was my first *WN game, so it could just be the basic system itself. Letting players choose the attribute/Skill before the role had been great for my group.
Things like letting a bruiser use talk+STR to threaten someone lets more players participate in more situations. Also, not having modifiers so high that rolling basically doesn't matter is such a nice change.
you're making it more difficult to decide if the next game I run will be Worlds Without number or Cities Without Number haha. I haven't sat down and read through any of the kickstarter materials for CWN yet but, I'll have to make time for it. Maybe I could get away with combining them somehow. At least it sounds like the series of "without numbers" should be mostly cross compatible