For what it's worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I'm not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn't even announced with it's existence only known through word of mouth. That's insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I'm content with the work they've done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven't been sitting on their hands not doing anything, they've been putting their focus on more technical areas versus making games and that's ok.
Defaced
For those who want to escape this bullshit, Linux welcomed you with open arms and gives you control of your PC. Microsoft doesn't respect you, ditch them and move to something that will.
You really have no idea how intellectual property works do you? The reason they've gone after emulation and rom hosting sites is pretty obvious, they have to protect their IP.
Why they've waited so long only to do it now? I honestly don't have an answer for you on that one, but if I were to guess it's because retro gaming has been going through somewhat of a renaissance as of late due to shitty AAA games and indie devs gaining so much popularity.
The bottom line is Nintendo lost the emulation battle once, and they don't want to lose a second time. They're more experienced and understand the risks of letting emulation replace services like Nintendo switch online, and so do publishers that own intellectual property from retro consoles. It sucks, but that's corporate life, and you can't really get around it without jumping through hoops or doing something illegal.
I also would love to know why cachy
Slipgate ironworks needs to re-evaluate their priorities. Everything they've touched has been a complete miss from graven to phantom fury, all the way back to RoT 2013.
Linux mint exists, switch and never look back. They just released version 22 and it's probably the best version of mint I've ever used. Switch to mint and use flatpaks instead.
This right here, the whole tpm requirement was most likely pushed from OEM's wanting to sell new hardware.
That's never going to happen. I'm not sure on what stipulates a monopoly in this scenario, but the fact that there's bing, duck duck go, kagi, and a handful of others means it's not really a monopoly which tells me there is some specific ruling here that they've determined is monopolistic behavior.
Edit: yeah after reading the article, wtf Google....
I tried bazzite, unfortunately I had some odd quirks that I can only attribute to an immutable OS. Things like window and UI scaling wasn't consistent. My mouse cursor would blow up to twice the size when hovering over one window then shrink back down on another. I can only guess this is because the base filesystem is only readable and it can't write any values for scaling on certain themes/window decorations. While not a huge deal, it comes off as sloppy and inconsistent. It's not a great user experience and first impressions are everything. It's easy to make a first impression, it's damn near impossible to make a second one, and my first impression of an immutable OS has been soured. I installed mint 22 and it's been a completely different experience, from window decorations, to time shift backups, system updates, Bluetooth, cinnamon theming, it just works out of the box with little to no setup.
This is peak Bungie, they really hit their stride with halo 2. A lot of people would argue marathon 2 was peak, but halo 2 was so much fun and really fleshed out the universe in a way that marathon 2 couldn't due to technological limitations.
Yeah it's fine, there are a ton of pop_os fanboys out there, I'm just stating a fact. System76 complained about the gnome 40 changes over and over and the gnome devs ignored them, their only option was to make their own DE or use something else and they clearly didn't want to be at the mercy of another group of developers. I'm excited for cosmic as a true original DE in the style of gnome, but at the same time it's going to be rough around the edges because it's new.
https://www.eurogamer.net/more-evidence-of-fully-fledged-half-life-game-revealed-by-valve-dataminer
It's called HLX, and it's apparently a traditional non-vr game. Robin Walker was leading the Alyx team, it's a safe bet he's leading this team or working with this team on the sequel.