Oh, it didn't have co-op when I saw it before, but it has now, wishlisted, thanks, but I'm playing through baldurs gate 3 and that is gonna take over 200h before I move on :p
DaniloT
Most of my suggestions that I've been playing with my brother are already posted, so I'll just add 3 more I haven't seen yet:
- Human Fall Flat
- Enter the gungeon
- Vampire survivors
I see, but the first example option having no code still makes it harder to translate and show the user, so my vote is for the option with a code and message in the json.
Message straight on the body is the worst possible response for an error here, it is bad design to straight up show the error from the back end to the user, usually it needs translation and/or adaptation due to message size on the front-end to show properly, and applying those on top of a message will make it stop working as soon as anyone in the backend decide to change a dot or comma anywhere. It is a bad idea to let the backend make direct impact in the front when you can because backend devs won't even know what impact they are causing until later in testing and it will be harder to trace back and fix.
IMO you need at least a json with code and message, the front will ignore the message for everything but testing and use the code to match a translation file that will get the proper message, making it easy to translate and change as needed without having to rebuild the whole backend along with front changes. You may also have an extra parameter there in some cases when you want to return where more specifically the error occurred or an array of errors. Status usually not needed as you can get those from the http code itself.
Yeah, but at least there's the recent servers tab on the left and you can use that to join your private servers without typing the server address every time, just the password. A friend had to tell me that as my eyes completely missed this tab existing.
Ah, ok, the trigger that unlocks fast travel is activate scene to push the door and then cancel it, so even with edited hearts you would have to cancel the door opening instead of succeeding to unlock it first, your other save is definitely boned.
You could find one of the columns and ascend to the surface, then find a piece of sky and rewind back up or shoot up with a tower, but that door is already opened and you'd never be able to fail and unlock fast travel.
There is a big door behind the goddess statue inside the temple, after you learn rewind you have to press a button to push on it and it consumes your hearts, but you will fail because it needs you to have 4 hearts. That triggers the cutscene to grab the fourth shrine, so you have enough to get the extra heart from the statue.
Opening that particular door is the trigger to unlock the tutorial and let you into the open world, it is, as far as is known, a required step, and even speedrunners do it because there are no known skips. If what you did somehow skipped that and was not just a goof on your part, you have just found out a glitch that will shave minutes off a speedrun and speedrunners would be very interested to know how you did it, if you can recall.
As far as I know you should not be able to leave the sky island without doing it, so I would just recommend to save, close and reopen the game, just in case it's bugged. But if you actually do need to teleport to that temple to unlock something, you can still change your map to the sky by pressing up and then select it.
Also you are never stuck, worst case if you want to walk out of the depths for whatever reason, you can find some stone pillars that go all the way down and you can ascend up those to get back on the surface.
Isn't that a setting, and you can make it connect without launching big picture, so it's basically just pc streaming?
Most people seem to like owl boy more than the others, so much so he came back in legends arceus, so my guess would be that.
About SuMo and USUM, I played both as they came out and thought it was really fun seeing the differences in story, from the middle on it becomes like two entirely different games, if you are a fan I would recommend both. If I had to choose, I would say USUM is the more complete game, has more content and side content, more story and even an interesting post game story that is definitely worth playing for any fan of the older games, and I am legit surprised seeing people talk about SuMo being preferred because my experience with everyone I talked about this has always been people preferring USUM.
About BDSP, biggest complaint is how they remade the old games but did not do almost anything new to it, didn't even add the extra story from platinum which makes platinum be a more complete experience than even these remakes. They're fine but underwhelming.
So if you only want one, I'd say USUM. If you are considering all and deciding on the order, I'd say SuMo, then BDSP to take a little break, and then back to USUM.
I had played 200 hours before space age and got most achievs. Playing space age, after I launched a rocket, I got achiev for using red science popping out. My current guess is just achievs are broken, sort of reset or maybe new, and for now everything is at 0.1%