CodyCannoli

joined 2 years ago
[–] CodyCannoli 3 points 2 years ago

Thanks, still a work in progress, I try and build each structure with a purpose in mind. Gonna be making a greenhouse once I come back from doing 1.20 stuff.

[–] CodyCannoli 2 points 2 years ago

New 1.20 stuff, smithing templates for cosmetic trims on armor and pottery sherds used to make the new decorated pot.

[–] CodyCannoli 10 points 2 years ago

The 3rd party apps will be hunted down and defeated!

[–] CodyCannoli 2 points 2 years ago

The users will decide your fate

[–] CodyCannoli 2 points 2 years ago* (last edited 2 years ago)

I understand that trading is broken, but its almost necessary to get maxed out gear. I personally think the problem lies with the anvil. Having a cap on how many levels I need to repair/enchant an item makes me paranoid that I'll get close to the end and find the last crucial enchantment is locked behind the "Too Expensive!." So I just enchant my gear once and eventually I'll upgrade it when I have librarians. I too am a relatively new player and recognize the brokenness of villagers but in a multiplayer context they sometimes make sense. They provide a renewable source for many items that quickly become depleted on a large multiplayer server like quartz. Also I play with my two younger siblings and having renewable gear gives them the peace of mind that if they screw up and loose everything its not the end of the world.

[–] CodyCannoli 1 points 2 years ago

Stay True, I love how subtle it is so even when there's an update you can use the pack and it still fits with all of the vanilla textures

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