CannonGoBoom

joined 2 years ago
 

Proton:

-wine updated to latest bleeding edge

-dxvk updated to latest git

-vkd3d-proton updated to latest git

-dxvk-nvapi updated to latest git

-ICU building + linking imported from upstream

-misc proton script fixes imported from upstream

Protonfixes:

-Audio fix for Mini Ninjas (thanks UsernamesAreNotMyThing)

-Fix typo'd mod support for ES: Oblivion (thanks MaxBosse)

-Disable esync/fsync in Disgaea 4 to prevent crash (thanks UsernamesAreNotMyThing)

Nothing major here, just a refresh of various parts that need updates from git, mostly to add new video playback fixes from upstream proton.

 

Proton:

  • import upstream makefile changes
  • import upstream proton changes
  • import upstream steam_helper changes
  • import upstream vkd3d-shader changes
  • update wine to latest bleeding edge
  • updated dxvk to latest git
  • update vkd3d-proton to latest git
  • update dxvk-nvapi to e4bad70

Protonfixes:

  • fixed issue with game_titles not being pulled correctly for UMU
  • game_titles are now looked up as part of included umu-database csv instead of trying to send online website api call
  • games run with UMU will now have /mnt,/run/media,/media/, and the user's home folder added as drives u:,v:,w:,x: respectively inside the prefix if they are not empty. This is to allow users to install or import games outside of the prefix more conveniently. A typical scenario for this would be if you have your games pre-installed on a different mounted drive, or somewhere else in your home folder outside of the prefix and you want to add them without reinstalling the game, OR if you want to install the game to one of those mounts instead of the C:\ drive inside the wine prefix. With steam, users don't really have to worry about this because steam handles the drive mounts and the install locations, however we found that outside of steam users were trying to use the Z: drive (which is symlinked to root (/)) -- which is of course containerized and read only, and therefore also unable to provide a proper drive size, resulting in users being told they don't have enough space. With the new drives added into the prefix it should fix this, allowing users to access their mount locations or existing game folders for installation or importing via the new drives instead of Z:.
  • Mod support for various bethesda games has been added (Thanks Root-Core). If a mod executable is found for bethesda games it will launch the mod executable instead of the original: mapping = { '22380': ('FalloutNV.exe', 'nvse_loader.exe'), # Fallout New Vegas '22370': ('FalloutLauncher.exe', 'fose_loader.exe'), # Fallout 3 '377160': ('Fallout4Launcher.exe', 'f4se_loader.exe'), # Fallout 4 '22330': ('OblivionLauncher.exe', 'obse_loader.exe'), # Oblivion '72850': ('SkyrimLauncher.exe', 'skse_loader.exe'), # Skyrim '489830': ('SkyrimSELauncher.exe', 'skse64_loader.exe'), # Skyrim SE '1716740': ('Starfield.exe', 'sfse_loader.exe') # Starfield }.get(game_id, ('', ''))
  • protonfix added for metal gear solid 2 (thanks FranjeGueje)
  • protonfix for Kindom Hearts HD Remix added for steam version (already existed for egs version) (thanks Internetbestfriend)
  • protonfix added for Gothic Playable Teaser (thanks Root-Core)
  • Star Citizen protonfix updated (no longer requires EAC workaround)
 

Proton:

  • import upstream makefile changes
  • import upstream proton changes
  • import upstream steam_helper changes
  • import upstream vkd3d-shader changes
  • update wine to latest bleeding edge
  • updated dxvk to latest git
  • update vkd3d-proton to latest git
  • update dxvk-nvapi to e4bad70

Protonfixes:

  • fixed issue with game_titles not being pulled correctly for UMU
  • game_titles are now looked up as part of included umu-database csv instead of trying to send online website api call
  • games run with UMU will now have /mnt,/run/media,/media/, and the user's home folder added as drives u:,v:,w:,x: respectively inside the prefix if they are not empty. This is to allow users to install or import games outside of the prefix more conveniently. A typical scenario for this would be if you have your games pre-installed on a different mounted drive, or somewhere else in your home folder outside of the prefix and you want to add them without reinstalling the game, OR if you want to install the game to one of those mounts instead of the C:\ drive inside the wine prefix. With steam, users don't really have to worry about this because steam handles the drive mounts and the install locations, however we found that outside of steam users were trying to use the Z: drive (which is symlinked to root (/)) -- which is of course containerized and read only, and therefore also unable to provide a proper drive size, resulting in users being told they don't have enough space. With the new drives added into the prefix it should fix this, allowing users to access their mount locations or existing game folders for installation or importing via the new drives instead of Z:.
  • Mod support for various bethesda games has been added (Thanks Root-Core). If a mod executable is found for bethesda games it will launch the mod executable instead of the original: mapping = { '22380': ('FalloutNV.exe', 'nvse_loader.exe'), # Fallout New Vegas '22370': ('FalloutLauncher.exe', 'fose_loader.exe'), # Fallout 3 '377160': ('Fallout4Launcher.exe', 'f4se_loader.exe'), # Fallout 4 '22330': ('OblivionLauncher.exe', 'obse_loader.exe'), # Oblivion '72850': ('SkyrimLauncher.exe', 'skse_loader.exe'), # Skyrim '489830': ('SkyrimSELauncher.exe', 'skse64_loader.exe'), # Skyrim SE '1716740': ('Starfield.exe', 'sfse_loader.exe') # Starfield }.get(game_id, ('', ''))
  • protonfix added for metal gear solid 2 (thanks FranjeGueje)
  • protonfix for Kindom Hearts HD Remix added for steam version (already existed for egs version) (thanks Internetbestfriend)
  • protonfix added for Gothic Playable Teaser (thanks Root-Core)
  • Star Citizen protonfix updated (no longer requires EAC workaround)
 

Hotfix build:

Proton:

  • Updated wine to latest bleeding edge -- fixes regression in video playback from 9-14

  • Updated dxvk to latest git -- fixes regression which causes black textures and stuttering on NVIDIA cards.

  • Updated vkd3d-proton to latest git

  • import upstream changes for lsteamclient

  • update xalia to 0.4.4

Protonfixes:

  • Remove deprecated workaround for Total War Rome 2
 

Hotfix build:

Proton:

  • Updated wine to latest bleeding edge -- fixes regression in video playback from 9-14

  • Updated dxvk to latest git -- fixes regression which causes black textures and stuttering on NVIDIA cards.

  • Updated vkd3d-proton to latest git

  • import upstream changes for lsteamclient

  • update xalia to 0.4.4

Protonfixes:

  • Remove deprecated workaround for Total War Rome 2
 

Proton:

  • Update wine to latest bleeding edge
  • Update dxvk to latest git
  • Update vkd3d-proton to latest git
  • Update dxvk-nvapi to latest git
  • Import upstream proton changes
  • Update mono to 9.3.0
  • Rebase wine-staging

Protonfixes:

  • Added god of war ragnarok SteamDeck=1 workaround (thanks UserNamesAreNotMyThing)
  • Added Star Citizen libcuda nvidia fix (thanks ProjectSynchro)
  • Added fix for Plain Site (thanks iodream)
  • Added fix for Worms: Blast (thanks iodream)
  • Remove deprecated Sleeping Dogs: DE fix
  • winetricks now built from source
  • Elden Ring fix updated (thanks UserNamesAreNotMyThing)
 

Proton:

  • Update wine to latest bleeding edge
  • Update dxvk to latest git
  • Update vkd3d-proton to latest git
  • Update dxvk-nvapi to latest git
  • Import upstream proton changes
  • Update mono to 9.3.0
  • Rebase wine-staging

Protonfixes:

  • Added god of war ragnarok SteamDeck=1 workaround (thanks UserNamesAreNotMyThing)
  • Added Star Citizen libcuda nvidia fix (thanks ProjectSynchro)
  • Added fix for Plain Site (thanks iodream)
  • Added fix for Worms: Blast (thanks iodream)
  • Remove deprecated Sleeping Dogs: DE fix
  • winetricks now built from source
  • Elden Ring fix updated (thanks UserNamesAreNotMyThing)
 

On Saturday, September 7th, 2024, Jason Damron, aka Kankennon, aka The Fallout Storyteller, passed away from Stage 4 Adrenal Cancer. Let's gather to have a few words, remember what he meant to us and the Fallout Community, and just celebrate Jason for what he brought into the world. Rest in Peace, Jason. You'll be missed dearly.

Donate to ACC Cure to help cure Adrenal Cancer:

https://www.acccure.org/donate

 

Hotfix:

  • Update vkd3d-proton to latest git to include World of Warcraft MSAA fix

proton:

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

-proton upstream fixes added

Additional:

  • protonfixes updated to latest git
 

Hotfix:

  • Update vkd3d-proton to latest git to include World of Warcraft MSAA fix

proton:

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

-proton upstream fixes added

Additional:

  • protonfixes updated to latest git
 

proton:

  • added latest upstream proton changes

  • added latest upstream steamclient changes

  • updated wine to latest bleeding edge

  • updated dxvk to latest git

  • updated vkd3d to latest git

protonfixes:

  • libmspack, xrandr, cabextract are now built as part of the proton-ge build process instead of being included as prebuilt binaries (thanks R1kaB3rN)

  • winetricks updated to latest git

  • star citizen protonfix updated (thanks marcan)

  • fix added for Full Metal Daemon Muramasa (thanks R1kaB3rN)

  • fix install location of xlive.dll for xliveless (thanks ProjectSynchro)

  • add fix for Bully: Scholarship edition (thanks Root-Core)

  • add fix for Dirt 2 (thanks ProjectSynchro)

  • add fix for CYGNI: All Guns Blazing (thanks Root-Core)

 

proton:

  • added latest upstream proton changes

  • added latest upstream steamclient changes

  • updated wine to latest bleeding edge

  • updated dxvk to latest git

  • updated vkd3d to latest git

protonfixes:

  • libmspack, xrandr, cabextract are now built as part of the proton-ge build process instead of being included as prebuilt binaries (thanks R1kaB3rN)

  • winetricks updated to latest git

  • star citizen protonfix updated (thanks marcan)

  • fix added for Full Metal Daemon Muramasa (thanks R1kaB3rN)

  • fix install location of xlive.dll for xliveless (thanks ProjectSynchro)

  • add fix for Bully: Scholarship edition (thanks Root-Core)

  • add fix for Dirt 2 (thanks ProjectSynchro)

  • add fix for CYGNI: All Guns Blazing (thanks Root-Core)

[–] CannonGoBoom 2 points 4 months ago (5 children)

Yes they still level with you but it’s really not much of a problem anymore

[–] CannonGoBoom 4 points 4 months ago

On iOS I use Sink it for reddit to get around this

[–] CannonGoBoom 35 points 4 months ago (6 children)

Archive.org is probably the best and safest way to get it now.

https://archive.org/details/grand-theft-auto-2_20231230

[–] CannonGoBoom 3 points 5 months ago

Might have to right click and make sure it’s executable, then double click it to install.

[–] CannonGoBoom 2 points 5 months ago

I’m running the same hardware but I’m on stable. I can’t get past the Konami logo either.

[–] CannonGoBoom 7 points 5 months ago (2 children)

It’s gotten much better in season 4. First time I’ve managed to level to 100 as well.

[–] CannonGoBoom 2 points 7 months ago (3 children)

Maxroll.gg has some great leveling and build guides

[–] CannonGoBoom 2 points 7 months ago (1 children)

Make sure you’re using your “username” not your email as your username

[–] CannonGoBoom 9 points 8 months ago (1 children)

Have you tried ProtonGE/ WineGE?. Is has codecs that regular proton and wine don’t ship with.

[–] CannonGoBoom 27 points 8 months ago (6 children)

I hope this doesn’t require a PSN account too.

[–] CannonGoBoom 77 points 8 months ago (10 children)

I think a lot of PC players are waiting on the steam release.

[–] CannonGoBoom 3 points 8 months ago (2 children)

Try spamming the space bar on startup and choosing an older kernel

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