Tell that to the people who just got denied the ability to sue over an Uber crash because their daughter agreed to the Uber eats eula
Breadhax0r
I believe the things you are calling out are an integral part of the ARPG genre so there isn't going to be much change to the core without fundamentally changing the game you're playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.
Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you're describing. At its heart the core gameplay is 'Hunt monsters to gather parts to make better gear to hunt more powerful monsters'
Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.
Wait, the three mile island thing wasn't a joke?
I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.
You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.
Edge defaulting to the default pdf viewer is the bane of my existence
Kerbal space program 2 was somehow both rushed and delayed :(
It looked intriguing at first even if the trailer was all prerendered, unfortunately it's an asymmetric pvp game which is an instant turn off for me :(
I don't know if I'm opposed to store exclusives exactly, but epic was paying out the nose to drive people to their store that didn't even have a shopping cart.
They launched a store without a feature every online store has had for decades
It was always a matter of when, not if.
Oh man, it has been ages since I read transmetropolitan. It is strange that I was just thinking about it the other day though.
I only ever got to play one game some number of years back, and it was under the savage pands rules, but I absolutely loved it.
The magic system is all flavored as mad science, so you picked your spells from the generic savage worlds book and then flavored it however you felt fit your character.
My stun spell was a little hand-held contraption I had built called a 'gastrointestinal defortification projector' It went 'BWOMPH' and anyone within 20 feet shat themselves or threw up.
I pooped myself the first time I used it in combat...
It helps to understand some of the deeper lore, but AW2 does a good job of letting you know the important bits so it's not necessary to have played the first one.