I got through the tutorial, and into the 'hub world' or w/e it's called, and it just felt very 'MMO' to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove 'multiplayer stuff' into single player games. Like, I played through Elden Ring in forced offline: I don't want to interact with others, even through little stuff like bloodstains.
BedbugCutlefish
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
I've read all of cosmere, and I don't care for Hoid in general, though there's a lot about his books I do love. But I tried a few of his YA books (the chalk one, and reckoners) and didn't especially care for them.
I actually really hated the book, which was a big surprise to me, since I love Princess Bride and most of Sanderson. But man, the narrator was way more grating and unfunny to me than Princess Bride's.
Sanderson usually isn't funny for me, which is usually fine, but Tress relied on humor too much imo
I think it should just crib notes from PF2e; make it a bonus action, and also a 1st level spell. Though, they should also rewrite the confusing 'no slotted bonus action spell with non-bonus action slotted spell' bandaid too.
Where's 'turning the music off and driving in silence'?
I miss 3.5's cloistered cleric. I'm glad PF2e included it as a core option, and I wish Onednd's holy order subclass choice separated it out further, making 'robed scholar' clerics a central option, instead of just an objectively worse choice than wearing the heaviest armor you're proficient in (usually medium).
Yeah. It was worse in 3.5 ironically; despite casters having more downsides than 5e, spells were overall stronger. It did leave this narrow window at levels 1 and 2 where martials were basically strictly better, but caster quickly skyrocketted in power, especially if you were playing with prestige classes.
Spell power was reigned in for 5e, and pretty sharply at that (most notably from adding Concentration). But, they also washed away caster downsides, by making cantrips at will, casters not quite so fragile, and by softening Vancian casting. 5e is still absolutely more balanced than 3.5, but that's not saying a lot; 3.5's power level was all over the place.
Still, I feel like 5e's levels 1-5 are pretty balanced, and the martial/caster imbalance doesn't really become painful until like, level 12.
I think the more important balancing is just 'making battlemaster maneuvers resourceless and available to all classes'.
But I'm not against 'limit break' as a short rest 'charge' available to most martials.
TBH, the above is basically the way PF2e handles martials; at least half of their class feats are more or less 'resourceless maneuvers', and many martials have access to 'focus spells', which are basically just short rest charges for exclusive class features, that just happen to mechanically be considered spells (though, notably, PF2e doesn't give fighter focus spells, making them nearly 100% at-will).
Personally, I think the most important fix to the martial-caster imbalance is to nerf casters, who just are too strong, but A) that's basically what PF2e already did, and its largely complained about (though I love it). And B) Its not strictly necessary, if you buff Martials by a large margin (though, imo, that starts to get into like, demigod territory that I don't love).
In the older editions, like the ones you're talking about, casters had serious downsides. Between being very fragile, spells being interrupteable, and sometimes having different XP amounts, casters were kinda 'glass cannons', and needed a martial frontline.
In 3.5 and 5e, casters have had these harsh downsides decreased or removed, while not otherwise losing power. They are more or less strictly better than martials, in the sense they can do 90%+ of what martials can do better than they can do it, while also doing several other things. And the few things martials do do better, it's by slight degrees.
It's not just that casters are powerful, it's that they're powerful and flexible, able to be top tier in several different roles at the same time, and can change what roles they cover by resting and swapping spells.
Whereas martials can sometimes build to be top tier in one role, but they're largely locked into that one role, or can build to be okay in several roles (and be outclassed by casters in all of them).
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn't uncommon either.
Why did god create a dual universe? So he might say, "Be not like me. I am alone." And it might be heard.