Ashtear

joined 1 year ago
[–] [email protected] 3 points 4 hours ago

IGN's reviewer really didn't like it, scoring 5 out of 10. Probably an outlier, but the overall consensus does seem on the low side for a Mario game.

 

cross-posted from: https://lemmy.world/post/21621969

Naoki Yoshida, also known as Yoshi-P, the director and producer of Final Fantasy XIV and Final Fantasy XVI, has expressed his desire for Square Enix to re-release two classic PlayStation 1 RPGs: Vagrant Story and Final Fantasy Tactics.

[–] [email protected] 3 points 4 hours ago

Also the easiest way to play the PSP version with the combat slowdown fix, which is essential.

[–] [email protected] 5 points 4 hours ago* (last edited 4 hours ago)

My top four haven't changed in a while:

  • Chrono Cross
  • Nier Gestalt/Replicant (original version)
  • Persona 5
  • The Witcher 3: Wild Hunt

I love EDM, so any game that uses it or is inspired by it holds a special place in my heart, like Streets of Rage, Rez, Dance Dance Revolution, or the Trails of Cold Steel games (especially the second one).

[–] [email protected] 2 points 4 hours ago

I love that one can still web search for that and still find the song 😂

[–] [email protected] 1 points 2 days ago (1 children)

Ya, a player has to be okay with the calendar system. I hope it feels better for players; I think at the very least it certainly feels a lot better not to have a rank up require multiple hangouts now.

[–] [email protected] 2 points 2 days ago

Agree about the last third of the game. Kinda goes off the rails a bit.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (3 children)

I kinda devoured Metaphor: ReFantazio. Partly because I got sick and had nothing better to do, but I also really enjoyed the game. I love the Persona formula, and the new blending of SMT and Etrian Odyssey elements were good, too. Great experience, though I think I liked P4 and P5 a little bit more because the overall character writing/interactions was stronger (but loved, loved Gallica. my favorite character in a while). Metaphor's social link stories were strong, along with the main story. Different direction with the storytelling, for sure. I hope P-Team picks up a few of these developments--especially how much more streamlined the gameplay is with the calendar--for Persona 6.

Picked up Atelier Escha & Logy to continue my journey there, only played a little bit so far. Love the music already. I don't have any releases in the genre coming up for a bit (until Daybreak 2 next year), and I think I've played what I've wanted to among the 2024 releases. So, no real plans other than that for the month in the genre.

[–] [email protected] 2 points 2 days ago

You're starting with the best one as far as I'm concerned!

[–] [email protected] 3 points 2 days ago

I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.

Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.

I hear that Wilds will have a similar setup for the main story co-op--outright bizarre for a AAA game releasing in freaking 2025--but here's hoping it won't have the other issues at least.

[–] [email protected] 2 points 3 days ago

This is actually why I didn't get very far in Diabolical Box. I had a decent time with Curious Village, but I needed a little more, and it was clear the second game wasn't going to get there.

[–] [email protected] 3 points 3 days ago (2 children)

I really liked Clive Barker's Undying and replayed it a couple times. Great atmosphere, though I'm not sure how well it would hold up today. Early 3D stuff.

 

I'm a little late, but I finally got around to taking on the demos that caught my eye during Steam's Next Fest this past month. All positive experiences, with one big stand-out.

Uncle Chop's Rocket Shop is a repair sim with a wild story driven by roguelite progression. Think of it as Papers, Please or Hardspace: Shipbreaker but with the grimy, whimsical styling of Spongebob Squarepants or (dating myself here) Ren & Stimpy. At first, I felt like a fish out of water and couldn't tell my encoder from my pancake, surely by design. It wasn't long at all before everything clicked in a big way--gameplay, story, themes, visual design--and I was happily clearing alien waste out of toilets. Very much looking forward to this release.

Keep Driving is a nostalgic road trip sim. Hitchhikers make up your "party" as you take on harrowing encounters such as slow tractors on country roads and birds that won't move. Great soundtrack and UI design that's all evocative of a low-information time when roads meant possibilities and places to discover. I think I'd need to get my hands on the full game to be more sure about the gameplay loop and the meta-progression. I'm also not entirely sure about the drunk driving quest.

Keylocker describes itself as an "unforgiving Turn Based Rhythm JRPG." This is timed hits turned up to 11. The game's combat doesn't integrate music like I was expecting, at least not as far as I got in the game. Lack of music is a plot point for the game, and most spaces have some great ambient sound design to fill in the soundspace. The difficulty is certainly challenging, but the visual and audio cues for it are designed well. The sprite art is gorgeous stuff, with plenty of animation and distinct character design. It's still rough around the edges, and the writing is a bit much (even for me, as someone with built-up tolerance for this sort of thing), but I'm interested after it gets a little more polish.

Knights in Tight Spaces is a high-fantasy follow-up to the well-received Fights in Tight Spaces. I loved Nitro Kid, a similar melee card battler with 80's styling, and this is right up my alley. I'm much more into the detailed environments and characters here than Fights' minimalist silhouettes. If the animations/camera perspectives get polished up a bit, it'll be a treat. That said, I do want to know how much content I'll get out of this before I buy, so the price point is going to be important.

How about you? Any finds from Next Fest?

 

The question of difficulty came to mind while playing Metaphor. It was pretty challenging early on when resources were very limited and I was also learning the gameplay systems, but I'm starting to feel powerful now mid-game (while still being challenged a bit). That's where I like to end up, typically. It has a nice ludonarrative feel for the games that typically have you killing god.

What do you like?

 
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