Archpawn

joined 2 years ago
[–] Archpawn 15 points 1 week ago (6 children)

As a DM, I don't think you should be using Power Word Kill at all. "I've set up this awesome encounter that you're all going to love. Except you. You'll have to sit this one out."

[–] Archpawn 4 points 4 weeks ago (1 children)
[–] Archpawn 5 points 1 month ago

Or just revive them. Death isn't that big a deal in D&D.

[–] Archpawn 2 points 1 month ago

The main comic seems to be really small. And the smaller ones were showing small for me too. I'm using lemmy.world. But I was able to fix it with css. Here's the css I have now if anyone is interested:

.img-expanded:not(.banner, .avatar-overlay) {
    max-height: unset;
    max-width: 100vw;
    position: absolute;
    left: 50%;
    transform: translate(-50%, -75px);
    outline: auto;
    outline-color: black;
    z-index: 1;
    padding: 50px;
    outline-offset: -50px;
    pointer-events: none;
}

.md-div img {
    max-height: unset;
}

/*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/
.thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent {
    outline: auto;
}

The small one in the middle is what I'm using to fix the shrunken images in comments problems.

[–] Archpawn 1 points 2 months ago

Personally I think it would be fun to have all the skill checks be real-life skill checks.

Or you could go all the way in the other direction, and have the players roll to solve puzzles instead of doing them IRL.

[–] Archpawn 3 points 2 months ago

The dex save has nothing to do with size (beyond needing to be Small or larger to deal any damage at all). I assume the Disadvantage was because they didn't see you.

[–] Archpawn 2 points 2 months ago

Source? A Commoner has 1d8 hp compared to a cat's 1d4. A cat's AC is 2 higher, but a Commoner's attack modifier is 2 higher. If the Commoner has a club, they're dealing 1d8 damage instead of 1d4, but even without that it's the same damage. A cat can absolutely win if it gets lucky. After all, one in eight commoners have only one hitpoint, but reliably?

Also, I don't think the fight's really comparable, since at low levels randomness matters a lot more. A Commoner is equally likely to have 1 hitpoint as 8. An adult red dragon is 95% likely to have HP from 227 to 286. And likewise, when you're dealing damage, it would be a lot more consistent.

That said, while a cat can't reliably kill a commoner, a party of four cats definitely can, and going up against a large number of weak enemies is not good in general. Also, dragons just get a few abilities, and depending on the DM maybe a few spells that aren't that high level. Going up against human spellcasters is not a great idea.

[–] Archpawn 5 points 2 months ago (6 children)

Call it what you want. By RAW, it's a DC 15 Dexterity saving throw to avoid damage regardless of the size of the falling creature (beyond that if it's tiny it does no damage at all). And that's assuming you're playing with the optional rules for creatures falling on other creatures causing damage.

[–] Archpawn 6 points 2 months ago (3 children)

you made a huge shadow above him, he knew you were coming.

Somehow I doubt it was established that the fight was at noon on the equator until that moment.

[–] Archpawn 2 points 2 months ago

And everything is trying to kill you. And I think there was something about them being banished there.

[–] Archpawn 33 points 2 months ago (8 children)

Aren't drow Australian?

[–] Archpawn 0 points 2 months ago

Darkness creates a heavily obscured area.

It never actually specifies where the heavily obscured area is. But I think it makes more sense to interpret it as only the area in darkness is heavily obscured. After all, the area behind it depends on the observer, and there's nothing about that what's heavily obscured by darkness depends on where you're standing.

On the other hand, if this just makes everything in that area dark, but still lets light pass through it, you'd still be able to see silhouettes of anyone standing in it, which really doesn't seem like it's heavily obscuring them.

1
submitted 2 years ago by Archpawn to c/css
 

I asked for help making the expanded images fully expand here. They got something workable, but it gets rid of the sidebar. I'm hoping for something where the image just covers the sidebar.

I found the class, but I don't know how to write the CSS to make it go all the way across the screen regardless of the parent. So it would start with .img-expanded:not(.banner):not(.avatar-overlay) { } but I need to know what goes in the brackets.

20
submitted 2 years ago* (last edited 2 years ago) by Archpawn to c/nostupidquestions
 

Right now, the only method I found is to click on the expando, then right click on the image and open it in a new tab. Is there a way to make it so I can just click it once? I can't imagine any possible scenario where I'd want to see a large but not full size image.

I'm using the browser on my computer if that's relevant.

Edit: I got it to work using the Stylus addon and:

.img-expanded:not(.banner, .avatar-overlay) {
    max-height: unset;
    max-width: 100vw;
    position: absolute;
    left: 50%;
    transform: translateX(-50%);
    outline: auto;
    outline-color: black;
    z-index: 1;
}

I also made it outline any expandos with:

/*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/
.thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent {
    outline: auto;
}
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