this post was submitted on 03 Jul 2023
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[–] tiwenty 10 points 1 year ago (2 children)

Can't wait to see what awesome bugs they've baked in! :p

[–] SheeEttin 8 points 1 year ago (2 children)

I wonder if they've fixed any of the Creation Engine bugs that have been there since Morrowind

[–] [email protected] 3 points 1 year ago

Bugs beyond measure, outlander

[–] [email protected] 1 points 1 year ago

At this point, I'd be mad if they did that lol

Seriously tho, hopefully it's still as moddable as Gamebryo/Creation Engine

[–] [email protected] 2 points 1 year ago (1 children)

Creation is still based on Gamebryo (their old engine). The Gamebryo engine is so fucked up, that bugs and issues have an ancestry tree.

[–] [email protected] 3 points 1 year ago

I'm playing Far Cry 6 presently and it was interesting to find Skyrim-esque bugs like NPCs running over each other, or ending of a quest being a chaotic mess. It made me realise that most open world games inevitably become buggy when multiple systems within a game interact with each other. I had similar experience with Horizon Forbidden West. Not saying Bethesda games have same level or severity of bugs as these, but the class of bugs (NPCs glitching out, random world events colliding with each other, everyone speaking all at once, uneven geometry at places, armour clipping) are similar across open world games despite coming from different engines.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Good ol' ~~gamebryo~~ creation engine will bring thousands hours of ~~bugs fixing~~ enjoyment to starfield fans.

[–] [email protected] 1 points 1 year ago

16 times the detail