this post was submitted on 10 Nov 2023
34 points (92.5% liked)

Games

16855 readers
1022 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 11 comments
sorted by: hot top controversial new old
[–] [email protected] 19 points 1 year ago (1 children)

They've been churning out COD games every year for a long time now, doesn't surprise me that they take such little time to develop.

[–] jacksilver 8 points 1 year ago (1 children)

If I recall correctly they had three teams each developing their own COD on rotation. So each team would have effectively 3 years between releases. This implies this game had even less than half the dev time typically given to a COD game, but my numbers could be off.

[–] TSG_Asmodeus 3 points 1 year ago (1 children)

You're close - each game would take an 18 month dev cycle, but they had a six month pre-production. So there were two main teams who would "trade off" each year. A third "team" (people moving in from other projects) would support whichever game was closest to release.

It's likely that number (16 months) includes pre-production, which is... Definitely short, and explains a lot of problems they've had.

(Source: I've worked in games for almost 20 years and know people who've worked at Activision (pre Blizzard) , Activision-Blizzard, Sledgehammer)

[–] Uglyhead 1 points 1 year ago (1 children)

Didn’t ATVI at one point have no less than 9 studios flipping and flopping through making the game? Too many cooks ruins the soup as they say.

[–] TSG_Asmodeus 2 points 1 year ago* (last edited 1 year ago)

I wouldn't be surprised. One reason these games often come out so half-baked is because teams get them halfway through dev, but have never worked on the project. So by the time you've learned how to work on it, you're put on a new game.

It's shocking just how bad the largest studios are at making common sense decisions.

But the sad fact is they'll still sell an insane amount of copies no matter how bad the game is. The question becomes what will players put up with. The continued amount of players on games like Overwatch 2, the newest COD, HALO, any EA sports game, WoW, etc, all tell them they can do really whatever they want, and people will still support them.

[–] Uglyhead 13 points 1 year ago* (last edited 1 year ago) (1 children)

A MW DLC was developed in 16 months. That’s not unusual. The scumbags that are charging the price of a full game for a DLC is the problem.

Warzone was the first time I had been into any COD game since MW4. I was actually impressed how good it was. Then it continually went downhill further and further which each horrible money-grubbing decision.

[–] Potatos_are_not_friends 4 points 1 year ago

I'm super confused at this narrative trying to say 16 months is "short".

As if time === quality.

Hell, lots of games only have a year before launch.

It's totally more about treating this DLC like a full game.

[–] [email protected] 13 points 1 year ago

Wasnt the whole thing supposed to be a big update to 2022 title? I remember reading there was going to be no new title for this year and instead MW2 would get a big update.

I bet they saw how dumb people are who are willing to buy a premium version of a battlepass every season on top of all the crazy skins they push out. So, instead we get a "new" title which literally plays and feels like a DLC for MW2 which it was meant to be.

[–] [email protected] 7 points 1 year ago

At this point it's fair to say that there was some sort of scramble to get a game out by the holidays this year. I think the developer studios probably suffered some kind of set back or maybe people left, so they pivoted to selling an expansion as a full game. I think that's why everything is half baked, incoherent, and basically an expansion to MW2.

[–] bl4ckblooc 6 points 1 year ago

Honestly I lm surprised they have that long to develop. When all you have to do is make some slight MP changes, makes a couple maps(since most of the maps will just be updated maps from already popular COD games, because why make anything fresh?) and then figure out how to make those maps into a single player level and cobble the levels together with some packing tape.

[–] Fades 2 points 1 year ago

What a fucking joke