this post was submitted on 03 Nov 2023
68 points (93.6% liked)

Games

16560 readers
766 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
all 8 comments
sorted by: hot top controversial new old
[–] [email protected] 15 points 11 months ago (3 children)

I wish they would elaborate, it sounds like "I kited this troll into town and the guards killed him".

Im sure its way more detailed than that but this is such a short article.

[–] [email protected] 8 points 11 months ago

I wish they would elaborate, it sounds like "I kited this troll into town and the guards killed him".

right? I'm confused too, it doesn't sound like anything that's not been a thing forever.

I'm like, bro, that's nothing, in Two Worlds you can get the starting village to complete the game for you

[–] WMTYRO 4 points 11 months ago (1 children)

This would still be a pretty decent improvement from the first game. The tech was pretty old, towns were mostly in different instances that prevented monsters from entering, though you’d occasionally have a quest that allowed attacks inside towns. Pretty much every friendly NPC that wasn’t a pawn was woefully under-equipped for dealing with creatures that weren’t goblins or wolves. Additionally, enemies were typically isolated in certain areas, at least until endgame. If creatures are roaming and creating out-of-the-ordinary events, I say more power to them, regardless of the comparison to other newer games.

[–] [email protected] 2 points 11 months ago

aaah ok, it's more from the perspective of evolution from the previous entry, ok, that makes sense thanks

[–] [email protected] 2 points 11 months ago (1 children)

yeah, it's everywhere in the older game/literature/manga/etc, and then devs started to shrink back the freedom so you don't accidentally break the game logic by killing key NPC or have to make said NPC invincible. Modern day mob/field boss "quit" if you leave their area is just that you can't cheese the game or break it. So DD2 devs are gonna have a nice field trip what players can do when you give them freedom to manipulate the dumb AIs.

[–] slimerancher 5 points 11 months ago

Really excited for it!