That 4k mode was going to be for the super anniversary edition which would cost you another 70 usd.
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Cool, but it introduces a bunch of bugs in MGS2. You’re better off getting an emulator, the HD collection, and increasing the internal rendering resolution to 4k. Can even play peace walker in 4k that way
I really don't want to come to the defence of Konami of all things, but usually these things aren't left at dumb resolutions for no reason, and there are issues that require extra time/money to be spent (which they didn't)
So yeah probably anyone can increase the resolution, it's probably in a text file. that's the easiest bit.
Dark Souls 2 framerate for example
It was locked at 30 for all of development, then they edited the text file for the PC release.
With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast
Didn't that also initially get fixed by a person on the interwebs?
Man that is such a collosal fuck up. It's been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.
usually these things aren’t left at dumb resolutions for no reason
They usually are. You have too much faith in Konami.
If some random guy without access to the source code can fix it in a few hours, then a multi million company has absolutely no excuses.
please read the rest of what I said too...
I mean the simple answer is its just a port of port from 2012, most likely the xbox port. That would explain why it is stuck at 720p which on the xbox would then be upscaled to 1080p.
Nice... can somebody add a 60 FPS patch to Metal Gear Solid 1 by the way?
Yawn. Wake me up when MGS4 is on PC.