this post was submitted on 11 Jun 2023
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Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

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Are you making anything in Godot? Feel free to discuss it below or show off your progress!

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[โ€“] TeaHands 9 points 1 year ago (1 children)

My current project is an extremely simple, extremely minimalist city builder prototype. I basically started building out the framework just to learn whether I even could learn Godot, and now I'm a bit more comfy with the engine this weekend has been spent plotting how to take it from "barebones experiment" to "actual game"

Well I say this weekend has been spent on that, it's mostly been spent on watching the Reddit meltdown, but you know what I mean!

Yesterday was spent refactoring, today was adding some old-school zone demand bars.

Then I hit the the brick wall of realising that the next thing I need to build...I have literally no idea how to even approach. So back to tutorials for me this week ๐Ÿ˜…

[โ€“] [email protected] 3 points 1 year ago

Looks Like a great start! Thanks for sharing!

[โ€“] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

Might as well go first :) I've currently been working on the modding system + base mechanics for a platformer game I've been making

The ultimate goal for the modding system is to let people be able to easily add new content to the game. I've separated out data and behaviors so that mods can override variables by just making a text file with the same variable name inside (to easily change things such as movement speed for a character) and they can make a new file in a category to add a new object such as a new character, weapon, etc.

I've got a hot reloading system in place where people can change something in the text files or they can change a sprite and then it gets reflected in game without needing to boot it up again for easily tweaking values while testing

And I've got the ability to easily add some new weapons based on parameters set in the txt files (all of these weapons are made using 1 txt file and 1 script file for each of them (just for basic behaviour changes) and then rest is all generalized into the same weapon framework

images for showing it off https://imgur.com/a/lBdZTwl (imgur is showing an nsfw warning for some reason but its not applicable to this)

edit: I linked one image instead of all of them

[โ€“] TeaHands 3 points 1 year ago

This sounds way over my skill level to even comprehend but it sounds cool anyway :D

[โ€“] [email protected] 4 points 1 year ago

Hey there! Glad to see a Godot community on Fedi! I've posted a bit in [email protected] about it, but today I was working on more back end stuff for my game.

It's a slime rancher inspired farming game that takes place in a magical forest.

The back end work I was doing is sprucing up my print statements with logging levels, rich text formatting, and scaffolding for generating log files. I also was working more on my mod loading framework which would allow users to make content that gets loaded into the game. I do this with some global scope registries and custom resources.

Also I'm doing all of this in C# and open source under GNU GPL3

[โ€“] mvu 4 points 1 year ago (1 children)

I'm working through some Godot4 tutorials I obtained through the humble bundle a little bit ago. Currently doing an RTS using navigationlayer2D.

As an experienced non-game dev I'm finding the process painfully slow, but I've discovered trying to use Godot (or any game dev software) without starting on these simple tutorials is basically impossible since there's so many weird DX things and layers of menus and game-dev-specific functionality.

Like who would even know navigationlayer2D was a thing?

[โ€“] TeaHands 2 points 1 year ago

I'm with you there, most of my Godot learning so far has come from just looking through the node list and picking things that sound likely ๐Ÿคทโ€โ™€๏ธ

Nice to see more names I recognise from gamedev Mastodon on here though, anyway! Welcome!๐Ÿ‘‹

[โ€“] [email protected] 3 points 1 year ago

Haya! This place looks perfect! I've been using Godot for about four years now for all kinds of forever projects in 3D. Right now, however, I am spending time on a small 2d digging mechanic with dynamic lighting. I'm excited to start using the new multi-window feature for some fun stuff.