It's been running great on ChimeraOS for me. Definitely need to add --launcher-skip
for any gamepad based systems.
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
Is that because of the missing QT error?
Launcher works on my system, just a major annoyance to navigate with the track pads.
This is the best summary I could come up with:
Cyberpunk 2077 2.0 landed recently, and now I've had time to play with it here's a look at how it runs on Steam Deck and desktop Linux after the update.
On Low and Medium, it can for the most part stay above 30FPS and a lot of the time when you're not doing explosive action in the open world, it can even stick around 40FPS.
However, even on the Low settings, intense open world action will bring it down but Medium with FSR2 keeps it pretty smooth.
To give you a good overview, I ran it through a bunch of benchmarks and captured some gameplay that you can view below:
For desktop Linux (Kubuntu 23.04) the game will run but there's one current major issue: you will probably get stuck with on-screen gamepad icons.
When you consider we're running it through the Proton compatibility layer, it continues to be impressive for such AAA games.
The original article contains 385 words, the summary contains 154 words. Saved 60%. I'm a bot and I'm open source!