Also set "cursor scale" to large so you actually see the damn thing during fights.
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I still don't understand why it was capped at 30 for cutscene by default...
During cutscenes (and some more cinematic conversation) the quality changes. More lights/shadows go online, possibly model quality gets swapped.
My guess they were worried that computers that barely keep up with 60fps gameplay may have trouble rendering these at full framerate.
I think they wanted that cinematic look and feel that low framerate gives you, but then it makes me puzzled why they didn't go with 24, which is the more standard film framerate and presumably what their pre-rendered cutscenes are running at.
Another theory is that maybe they were worried about certain cutscenes having an unstable framerate on lower end hardware?
It's bizarre how they don't quite understand this, because cinematics are Blizzard's specialty. In order to do proper 24 fps (or even 30fps) that's film-like they need to simulate the same kind of motion blur. To my eye, the in-game cinematics don't use motion blur, or if they do, it's not similar enough to make it look like a standard 180 degree shutter.