Also, I'm amazed with how well the game works in ultrawide! Being a console port, it was only ever intended to do 16:9, and in some scenes the were bugs due to my wider display. Stills in cutscenes would not have proper black bars to the left and right, instead showing what the in-game camera was seeing from random angles, and certain pre-rendered stuff overlayed incorrectly.
But in other scenes, there's a lot of detail available, that would be lost if cropped to 16:9. And I felt that a lot of scenes had a lot more room to show more, as these screenshots show.