this post was submitted on 31 Aug 2023
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CD Projekt Red choosing to make Phantom Liberty the only Cyberpunk 2077 expansion was a "technological decision", the developer has said.

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[–] [email protected] 6 points 1 year ago (3 children)

Essentially supporting PS4 and Xbox One was the reason

[–] halcyoncmdr 5 points 1 year ago (1 children)

It seems many of the issues likely were founded in having to spend a ton of development time on previous consoles. Despite what they might claim. They're obviously never going to admit that's the case, but it's clear even on better hardware that the game was hampered in development.

[–] [email protected] 5 points 1 year ago

It seems like a lot of it was just poor decisions stacked.

First, the E3 reveal trailer. It was a vertical slice, and very little of what was worked on in it was able to be moved over to the actual game. But it was so well received, so whatever.

Second, the marketing continued to play into features that just wouldn't come to exist. Wall climbing, car shootouts, a dynamic story.

Third, speaking of story Keanu Reeves addition to the game relegated them to rewriting the story to include him, putting 6 years of writing in a sidecar.

And "finally" (there are a litany of other examples) the perk system they had was clearly incomplete with the relic skill tree being entirely blank and inaccessible, further supported by the PL update that's coming.

That's not to say that console development didn't hamper anything, it absolutely did. It was just... that was far from the only overzealous goal of theirs

[–] kautau 1 points 1 year ago

Well it’s because they are moving everything to unreal and scrapping the redengine. The new DLC doesn’t even support the PS4 or Xbox One

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Nah, if they actually got it into production as they started to make teasers for it, they'd likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I'd scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.

It also comes to mind that the versions on PS5 and XSX weren't even the "next gen" versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.

[–] Astroturfed 1 points 1 year ago

Surprised they still selling this game for such a premium.

[–] JimmyChanga 1 points 1 year ago (2 children)

After the shambles at launch I've yet to give the game a go. Sounds like it's all fixed though and worth a go.

[–] Rose 1 points 1 year ago

How did they fix the transphobia?

[–] SkyezOpen 1 points 1 year ago (1 children)

Played it a few months ago. Ran into some amount of visual glitches like t posing models and the like (yelled GAME OF THE YEAR every time) but only had to reload due to bugs once or twice. Definitely playable and the gameplay and story is fantastic enough that I would recommend it despite whatever lingering issues exist.

[–] JimmyChanga 1 points 1 year ago (1 children)

Cheers for that, I'd been popping in and out of gta V but otherwise have been looking for something to get into. I'll download cyberpunk tonight.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

You might as well wait for another month until the 2.0 (free) update drops, its supposed to massively improve the game, bringing a complete perk rework, cyberware rebalance, vehicle combat and other changes

[–] SkyezOpen 1 points 1 year ago (1 children)

Cyberware rebalanced sounds scary. Are they gonna make more cyberware viable to use, or are they going to destroy stealth shocking your way through hideouts? Either way, sounds interesting enough for another play.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I haven't been following it that closely so dunno, but the idea is to open the way to new builds and ways to play. I think it's definitely going to be worth to replay it once more after 2.0

[–] [email protected] 1 points 1 year ago (1 children)

Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.

[–] [email protected] 5 points 1 year ago (2 children)

They're moving to Unreal Engine 5.

[–] [email protected] 2 points 1 year ago

UE5 is nowhere near ready if Aveum is anything to go by. Let's hope UE5 gets way better or it will spell disaster for a lot of companies.

[–] [email protected] 1 points 1 year ago

I'm not big on the homogenising into unreal 5 but if it works well for them I'm all for it.