this post was submitted on 29 Aug 2023
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MS-DOS gaming

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This game is tough as nails. I love it dearly and hate it with a passion.

The cars are rendered full 3d,while the tracks are all FMV. You can, and should, use all weapons you can get your hands on to win.

Lance Boyle, the host in the game, is lovably ridiculous and his assistent is there to be ditzy. But this game will make you hate the video when you lose.

https://www.mobygames.com/game/1049/megarace-2/

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[–] [email protected] 11 points 1 year ago

Taking a quick look at Megarace 1, this clearly looks like an improvement. 3D modelled cars are better than the sprites of the original. The tracks are more elaborate with better details and scenery.

It just depends on how it plays. Just that part of history where CD-ROM technology came in and everything had to include video clips! It was the future man!

The really bad games where the ones claiming to be interactive movies!

[–] SpaceNoodle 6 points 1 year ago

Wow, never knew there was a sequel! Played the crap out of the shareware version of this back in the day.

[–] [email protected] 5 points 1 year ago (2 children)

I remember trying to get this to run on my old 386. It ran at slide-show framerates and all I ever saw was the game over screen.

[–] [email protected] 2 points 1 year ago

Did you remember to press the Turbo button on your PC?

[–] [email protected] 1 points 1 year ago (1 children)

Yeah, the minimum requirements were a 486DX2 66MHZ. Which, by the time I played it, I had. By then the newest computers were already on pentium 3 though.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

This game came out in 1996, the first Pentium 3 was released in 1999. In fact, the Pentium 2 wasn't even out yet (1997), so at best you could be running this game with an expensive as all heck Pentium 200 but most people weren't running with that kind of hardware when the game came out.

That said, yes, we weren't rich so I was trying to scrape by on my 386SX40 as long as I could :-)

[–] [email protected] 2 points 1 year ago (1 children)

We weren't rich either. I bought this game for 5 euros in the bargain bin somewhere after y2k

[–] [email protected] 2 points 1 year ago

Not a bad deal on this game. It's worth it for the cutscenes alone.

[–] Mudkipology 5 points 1 year ago

The cutscenes are terrifying in the best way. I'm amazed Lance Boyle isn't some kind of common image macro.

[–] [email protected] 4 points 1 year ago

Holy shit, I just realized I owned this game. Weirdly even after seeing the title of it, it didn't click in my memory that I owned it and played it. This was juusst near the point when I was starting to lose interest in gaming, so I guess it didn't stick in my memory really firmly.

The game was really good, though, I think. The graphics were quite remarkable for its time.

[–] [email protected] 3 points 1 year ago

"Have a nice death, baby"

Lance's double-finger-point gesture became one of my most deeply-ingrained childhood mannerisms.

[–] erasebegin 3 points 1 year ago (1 children)

"and that makes me a happier person on levels of existence which don't have any" .... wtf is this writing 😂

[–] [email protected] 1 points 1 year ago

The best kind of writing. The room has nothing on this.

[–] [email protected] 2 points 1 year ago

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Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source, check me out at GitHub.

[–] [email protected] 2 points 1 year ago (1 children)

The graphics looked incredible for its time, it was miles ahead of any other racing game. I just now realized the tracks are actually FMV! The camera doesn't follow the car but the middle of the track, and splits at any fork. Neat trick! This way most everything is pre-rendered, with all the lighting and dynamic shadows and the like. Only the cars and obstacles are rendered in realtime, on top of the video. Cool how they managed to integrate it all together seamlessly!

[–] [email protected] 2 points 1 year ago

It blew my mind once I figured out it was FMV. The Tibet level stuck in my mind as peak game graphics for at least 5 years before I figured it out.