this post was submitted on 29 Aug 2023
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MS-DOS gaming
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The graphics looked incredible for its time, it was miles ahead of any other racing game. I just now realized the tracks are actually FMV! The camera doesn't follow the car but the middle of the track, and splits at any fork. Neat trick! This way most everything is pre-rendered, with all the lighting and dynamic shadows and the like. Only the cars and obstacles are rendered in realtime, on top of the video. Cool how they managed to integrate it all together seamlessly!
It blew my mind once I figured out it was FMV. The Tibet level stuck in my mind as peak game graphics for at least 5 years before I figured it out.