this post was submitted on 14 Feb 2025
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    [–] darthelmet 21 points 6 days ago (1 children)

    You'd think it wouldn't be that hard for publishers with billions of dollars to hire enough competent devs for enough time to make a halfway decent storefront, especially when they don't even have to reinvent the wheel on a lot of UX and marketing research that's already been done for them by Steam existing as long as it's had.

    That none of them have even come close to that is a monument to their incompetence.

    [–] The_v 16 points 6 days ago

    Large companies do not generally innovate. Their internal inertia prevents them from successfully creating new things. Also the larger a company gets, the more layers of brainless MBA parasites latch on to suck them dry.

    Large companies rely on purchasing innovation by buying up a never ending stream of smaller companies. They then take the ideas/products and launch them to a wider market.

    Steam has remained small by rejecting massive buyout offers. This has allowed them to remain innovative.

    [–] cynar 19 points 6 days ago (1 children)

    Ultimately it's a slow and steady strategy. There goal is long term profitability, not short term gains. In the long term, the best strategy is not to piss off your customers.

    The advantage of this is that it can snowball to impressive levels. At least until a exec with more education than brains does a pump and run on it. A mistake steam seems to know to avoid.

    [–] [email protected] 21 points 6 days ago (1 children)

    I'm not looking forward to what happens to steam post-gaben. I expect a stupid successor to IPO and fuck it all up.

    [–] cynar 10 points 6 days ago

    That makes me nervous as well. Hopefully, there are enough people involved to know not to kill the golden goose for a quick buck.

    [–] TropicalDingdong 20 points 6 days ago (3 children)

    Idk. With that camera setup I imagine myself on a black leather sofa with a plain white wall behind it.

    Gabe , what kind of movie are we making? Gaben?

    [–] [email protected] 14 points 6 days ago

    You're gonna want to avoid looking down the lens of that "camera", lol

    [–] [email protected] 12 points 6 days ago

    Someone hasn't played TF2 lol

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    [–] [email protected] 18 points 6 days ago* (last edited 6 days ago) (1 children)

    He was the first to make something and its extremely hard to compete vs the entrenched giant. Also he was the only one fighting for PC gamers so we had to accept the abuse or get no games.

    [–] [email protected] 22 points 6 days ago

    Yep.

    And it's especially difficult to compete with the entrenched giant when that giant actually doesn't suck while some of the storefronts going up against it absolutely do, both in features and as toxic companies.

    [–] [email protected] 16 points 6 days ago

    "Valve used to be a company that made games, now it just makes money" is a joke so old I can't find the source, but I know it goes back at least 15 years.

    [–] [email protected] 9 points 5 days ago
    [–] Dasus 12 points 6 days ago (2 children)

    It was the first centralised gaming platform/hub/whatever on PC.

    I remember having to search for matches on the All-Seeing Eye.

    I lost my first Steam account. It would've been from September 2003, the same month Steam released. So apparently it would have had some real life value.

    Tried restoring it once, but the email I had had on it was a service that no longer even existed so...

    Anyways practical monopolies make money. Microsoft, Amazon, Google etc.

    Steam isn't really in any way anti-competitive unlike the other examples, though.

    https://en.m.wikipedia.org/wiki/Economic_rent

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    [–] [email protected] 2 points 4 days ago

    It's called making a product/service for their customers instead of for the shareholders bank balance.

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