this post was submitted on 14 Feb 2025
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Linux Gaming

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[–] [email protected] 43 points 1 week ago (2 children)

It's not a disaster ... more like bad handling of deprecating a feature. But then again ... how could you have done that better? Unless something does hard-break, companies wouldn't bother to fix their lib/game to accommodate for the changes.

[–] stuner 5 points 6 days ago* (last edited 6 days ago)

I think it is a disaster and that the lack of long-term API/ABI stability (outside of the kernel) is one of the biggest things holding commercial software on Linux back. It's much less of an issue for FOSS software, which can easily be recompiled or adapted. However, a lot of people (and companies) want to run proprietary software (e.g. games) on Linux.

This type of breakage causes problems for both developers and users. If you develop software for Linux you need to continously maintain it in order to ensure that it keeps working. And as a user it can mean that software which was working perfectly suddenly no longer works after an upgrade. For example, you may just no longer be able to play any of your older Linux games. If they were built for Windows you can still run them after 20 years, and they probably even work on Linux too.

[–] grue 22 points 1 week ago* (last edited 1 week ago)

But if we don't call it a "disaster," how can we disparage the copyleft GNU tooling and push the corporate-exploitation-friendly, permissively-licensed alternative instead?

(Not saying the video is doing that -- I haven't even watched it yet -- but it's something that happens all too often in general.)