this post was submitted on 06 Feb 2025
46 points (100.0% liked)

Games

17403 readers
1236 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 13 comments
sorted by: hot top controversial new old
[–] [email protected] 4 points 4 days ago

Interesting news from paradox considering their recent downsizing.

[–] Sonor 11 points 5 days ago (1 children)

I used to play this mars colonization game, but man it felt a little too empty after a while. And the colonists barely felt like actual people. The rimworld comparisons were not based in reality sadly

[–] ampersandrew 10 points 5 days ago (1 children)

It's more of a city builder, and I appreciate the things it does different from RimWorld.

[–] [email protected] 7 points 5 days ago* (last edited 5 days ago) (1 children)

Yeah, I always viewed it as more of a city builder except on Mars. More akin to Cities Skylines than Rimworld. I haven't played it to be clear, but that's why- I liked Rimworld, but do not particularly enjoy city builders.

[–] Sonor 2 points 5 days ago

Ah, yeah, CS! I wonder if cs2 managed to climb back up or it’s still barely functional

[–] [email protected] 7 points 4 days ago (2 children)

I used to quite enjoy the radio stations in Surviving Mars well a couple of them, apparently spent 145 hours in the game total. There may have been a few times it accidentally ran overnight from not closing but for what it was, it was fairly fun. Plus getting to turn Mars green always felt rewarding. I always played with chill locations though, never went for the hard runs, sometimes it's fun to play like humanity succeeds.

[–] Hugin 3 points 3 days ago

I wanted to like Surviving Mars so much but there was something so frustrating about how they implemented the domes. I'd come back to it every so often and give up in frustration.

[–] Alchalide 2 points 4 days ago* (last edited 4 days ago)

I only played the harder difficulties and every couple of years I do another playthrough. I really feel you need to struggle up until sol 100. Have to fully restart at sol 100 couple of times. I really like amateurs rule, where you can't get any specialists from earth. The dlc have been really hit or miss.

[–] [email protected] 6 points 5 days ago (1 children)

I knew I recognized that screenshot. Surviving mars was a good little time waster. It was stupid easy and didn't have much replay value, but if you ever wanted to just waste time it was a good game. Hopefully Paradox can take it to the next level

[–] kameecoding 8 points 5 days ago* (last edited 5 days ago) (1 children)

Don't listen to this casual fuck dear reader, no replay value? Pfft i bet this person didn't even see all the mysteries and the storylines it offers.

Hell I doubt this person managed to replace all their colonists with android.

This person certainly didn't create a dome specifically for old people then periodical shut off the oxygen because they had the Soylent Green breakthrough that turned dead colonists into food, and since seniors can't work, it made pure economical sense to recycle them.

And then last but not least I am a 100% sure tjis person hasn't run a drug fueled theocratic mining base, you see dear reader, the medicinal spire for the domes gives 80 comfort out of the possible 100, you need 50 or 55 to get people to have children, so visiting this medical spire gets you there very quickly, but then you ask, well how do I get people to reliably to get to the medical spire? Elementary, dear watson. what you do is you abuse them, working outside is abuse, working at night is abuse, working overtime is abuse, so you see all you need to do is mine rare minerals in 3 shifts, with the two day shifts set to overtime and thus your workers get low mental health and keep going to the med center.

Nice job sherlock, you might say won't the colonists just unalive themselves? Well no you stupid bastard, it's a theocracy, you only take religious colonists, you see, they don't kill themselves, they dont want to be dick fondled by the Winchesters brothers in Purgatory or hell or wherever they think theyd go.

And this dear reader, is why you don't take some random casual at their word about a game.

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago) (1 children)

I guess I would prbe concidered more of a usual Sim fan, I can't tell if your tone is intended to be dickish or if you're picking fun, I'm leaning picking fun

To each their own, if you can find fun out of something that the game doesn't provide you then so be it. I however much rather preferred a structured gameplay so I found the game to be tediously boring once you ran out of objectives. If you can find entertainment through other means then feel free to do so.

As I said this game was fun as a every once in awhile thing, but in terms of structured content there is no replayability you have to find your own fun.

I'm hoping that they can run through a more structured style gameplay with the Paradox acquisition, but they're pretty 50/50 on full sandbox versus structure

[–] kameecoding 2 points 4 days ago

just doing a bit, but like I said, some of the mysteries took quite a while to solve, plus sponsors provide variety and so do the leaders or whatever you pick for starting bonuses, but the game did suffer from some lack of endgame, until the Green Mars DLC, but getting mars to 100/100/100 was a chore without modding.

[–] kameecoding 4 points 5 days ago

I hope they make Surviving Mars 2, one of the few games (might be the only one) where I have actually got all the achievements (other than the tacked on DLCs by a different developer)

It had some issues, but the vibe and the complexity some simple systems created were so good.