this post was submitted on 22 Jan 2025
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Vampires

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"Few creatures of the night have captured our imagination like vampires.
What explains our enduring fascination with vampires? Is it the overtones of sexual lust, power, control? Or is it a fascination with the immortality of the undead?"

Feel free to post any vampire-related content here. I'll be posting various vampire media I enjoy just as a way of kickstarting this community but don't let that stop you from posting something else. I just wanted a place to discuss vampire movies, books, games, etc.
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I know most people probably don't care about this game, but I'm not aware of any other big budget vampire games coming out soon and I like posting vampire news when I can. Otherwise, this community will just end up being nothing but nostalgia-bait. I don't want it to be an endless stream of " 'member this movie?" even though that's primarily what it is now.

Anyway, the "something that nobody yet has done" mentioned in the title is this part:

I designed a protagonist who, in the day, is a human, with all the weaknesses of a human being. [However], at night, you are a vampire, which is stronger and faster, and you have better abilities and supernatural skills. It’s somehow interesting, this duality of the hero, which we know from Doctor Jekyll and Mr Hyde, for example. It’s something in pop culture that is well known and wasn’t yet explored in games.

These two sides of Coen, human during the day and vampire at night, play directly into The Blood of Dawnwalker's novel 'time as a resource' mechanic, which sees the game's in-game clock advance every time Coen completes a quest or task. This passage of time means that gamers controlling Coen will have to choose what they are going to do in a given period of time and, as a result, what they're not going to do.

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[–] Gradually_Adjusting 4 points 1 week ago

Happy to wait and see how it turns out. The idea is less important than the execution, but he probably knows that given his experience.

[–] ChowJeeBai 2 points 1 week ago

Better not be a twerking lycan. Or has that been done already?

[–] ObsidianZed 2 points 1 week ago

I designed a protagonist who, in the day, is a human, with all the weaknesses of a human being. [However], at night, you are a vampire, which is stronger and faster, and you have better abilities and supernatural skills. It’s somehow interesting, this duality of the hero, which we know from Doctor Jekyll and Mr Hyde, for example. It’s something in pop culture that is well known and wasn’t yet explored in games.

Somebody needs to tell him that there are in fact games where you play a weak human being that can occasionally have supernatural abilities and Bruce Banner, for one, would like to have a word.