Why do steam users act like their game company and their billionaire is somehow their friend?
simpsonsshitposting
I just think they're neat!
I don't, its just valve demolishes apple and microsoft in the "don't be hostile to your users" category
I'm not but they have done a lot to make gaming on Linux more viable.
Unfortunately the biggest issue now is the anticheats that only function on windows. My friends refuse to switch to Linux because you cannot play:
- fortnite
- league of legends
- escape from tarkov
- battlefield
- apex legends
- valorant
- R6 siege
- GTA 5
- Rust
- Destiny 2 Etc
They'll play other games but because they mainline one of these they refuse to leave. As long as SteamOS has no answer to these anti cheats windows will maintain a dominance.
Source: https://areweanticheatyet.com/
Fuck kernel-level anticheat.
I refuse to buy or play any games with Kernel Anti-cheat.
And I will die on that hill.
If it doesn't run on Linux because of intrusive anti-cheats you probably shouldn't install it anyway.
Technically, all the major anti cheats have Linux userspace binaries that even support wine/proton passthrough, so there are actually a lot of anti cheat games that run on linux as shown in the list.
The issue is not entirely something SteamOS can solve or is even linux's fault because no sane distro would ever support running a kernel level anticheat module. It would break the defining security features of linux, and I'm not even sure DKMS or Akmod would support it out of box on secure boot.
The games in question refuse to enable anticheat on linux because they know the userspace binaries are limited, but then their windows solution is just a crappy rootkit. It's not a very good or longterm solution either. EAC and Battleye both have demonstrable bypasses with various methods of fooling. Only Vangaurd seems to aggressively keep up with the arms race by literally scanning your PCIe devices for hardware cheats.
What they can do is to convince game OEMs to enable their linux AC support by marketing the potential customers they are losing out on. That's basically what happened with Halo MCC and Infinite. I'm still surprised they actually convinced Microsoft to allow both games to run on Linux with EAC.