I got to play the closed beta. I really wanted the game to be good, but it had one major issue and one design choice that ruined it for me.
- When you die during a mission you lose your entire mech. This is brutal but I don't dislike it for that reason. To me, interest in mech games comes from customizing the mech and building up this cool unique thing over time. In this game, your mech is so ephemeral that it's impossible to actually grow attached to it. In addition, the customization is fairly shallow, because otherwise losing your entire mech would be that much worse and putting it back together would be that much more tedious.
In addition, I think the above design decision is partly fueled by their monetization scheme. Manufacturing parts in time locked and guess what - you can pay to accelerate/bypass it.
- The network quality was trash. In a game with such brutal consequences for death, it's unacceptable. One time I stood on an elevator, realized I didn't want to go up it and immediately hopped of. A couple seconds later, I rubber-banded back onto the rising elevator, but the position immediately forced me to slip off where I then fell to my death, losing everything.
Other than that, I had only minor complaints, like the menus.
All that being said, the actual feel of the mechs and gameplay was really solid. So if you don't mind the above, you might enjoy it.