That quote is very mangled.
"Accountant uses numbers to explain why creative work was bad"
I think it would be much more interesting to hear from the writers/directors/actors on why it was bad.
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That quote is very mangled.
"Accountant uses numbers to explain why creative work was bad"
I think it would be much more interesting to hear from the writers/directors/actors on why it was bad.
“The success of our financial models doesn’t take the place of also getting the creative right,”
I read it as saying they didn't take the creative angle correctly and that was part of the failure despite happy looking financial models.
Is there even a story to the Borderland games? I've only played a few hours, but it basically seemed to just be "shoot weirdos in the desert". Where they hoping to rival Mad Max or something?
As a gamer, I can say for certain that most gamers were not looking for a Borderlands movie to be made. There are SO many better games that could have a movie made out of them. An RPG stuck on rails is not going to surprise or delight anybody.
Honestly I think that a well made Borderlands movie would be hugely entertaining. I mostly had issue with a lot of the creative choices.
A far cry movie ovwr throwing a dictator would be fire ngl
There was a director a while back, Uwe Boll, who managed to get the rights to several video games and made bad films out of all of them.
One of them was Far Cry, being that old, it's based on the first game.
Whenever they say "the studio mitigated it's losses", that just means they sold the rights to others who then lost money because the movie bombed, it's not like the studio conjured it out of thin air, and all the foreign rights deals are with partner companies the studio will be looking to sell other rights to other movies to in the future, won't those rights partners look for a discount after taking the rights to failures and finding them less than worthless, lots of moving parts