this post was submitted on 30 Oct 2024
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Factorio

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[–] Blaster_M 12 points 1 month ago

Someone likes the EVE Online asymmetrical ship designs

[–] [email protected] 10 points 1 month ago

If it works it works. And if you had fun building it, that's even better.

M8ne are somewhat symmetrically built, but that's just my preference.

[–] TaZ 7 points 1 month ago (1 children)

I think you can horizontally flip the engines to let the fluid pass through, allowing you to place them next to each other.

Not sure though, my platform had only 1 engine. It didn't last very long though, yours is definitely better!

[–] [email protected] 10 points 1 month ago (2 children)

First thing I tried. Unfortunately you can't. I considered shaping them in a V pattern, but then you have to cross the pipes which is possible but annoying. I also cut out some foundations to reduce weight by this method. Even though it has 5 engines, it can only sustain thrust for one of them, hence the tanks, so maybe 1 engine is better for frequent trips if you can't stock up in time (although ammo stockpiles seems to be the bottleneck in my design).

[–] [email protected] 7 points 1 month ago (1 children)

you should be able to do /\ pattern though, for the ammo we use the Hub itself as storage so that the platform waits at the planet/station before it has enough ammo in reserves

[–] [email protected] 5 points 1 month ago

Yeah, that's not a bad shout regarding the thrusters. I'll try that for gen 2. I already use the hub for storage for ammo, iron plates, carbon, ice and iron ore. My first stationary platform also used it to store asteroid chunks, then I learnt that they don't stack which is why I have a sushi belt for asteroids now.

[–] bbuez 1 points 1 month ago* (last edited 1 month ago)

👀 H and V to mirror inputs and outputs, including oil processing 👀

Edit fuck you can't mirror thrusters 😭

[–] [email protected] 7 points 1 month ago (1 children)

Do walls actually catch the asteroids ?

[–] [email protected] 11 points 1 month ago

No but they protect the more expensive stuff if a medium asteroid breaks through which can happen if too many are clumped together. Happens once every 10 trips or so and a wall is far cheaper than an asteroid catcher or turret, especially if you are using quality items.

[–] LordKitsuna 5 points 1 month ago (2 children)

I don't understand how this is working I can't keep ammo fed even a handful of guns let alone that many. they run out of ammo Midway through a trip between planets. (or before i even leave if not on main world) Unless your just waiting for your storage to fill before leaving i guess

[–] [email protected] 8 points 1 month ago

That is exactly what I do. My ammo processor runs almost non stop and dumps it all into storage up to 1k and the schedule only lets it depart Nauvis at 750 and other planets at 500. The difference here is that the other planets have passive medium asteroids which slows down effective ammo generation, so I would rather be idling at Nauvis if I have to. I tried having less turrets but then bad things happened which set me back a bit...

[–] [email protected] 4 points 1 month ago

My wait contitions are set to (Requests Fulfilled AND Ammo > 300) OR (Time Passed > 600 AND Ammo > 300)

[–] [email protected] 3 points 1 month ago

Wow, I didn't consider the staggered design for the engines. I think I'll use that in the future. I might make it semetric though.

[–] [email protected] 2 points 1 month ago

Yo space platform sucks mad balls. Boom. Roasted!

I have no idea what I'm talking about.

One of these statements is a lie.