this post was submitted on 30 Oct 2024
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[–] [email protected] 33 points 1 month ago (5 children)

Cool,lower the price and maybe you'd get more. Ain't no way am I considering a fighting game for like 90-120$

[–] hate2bme 25 points 1 month ago* (last edited 1 month ago) (1 children)

Remember when you had to beat the game to unlock characters?

[–] ampersandrew 3 points 1 month ago (3 children)

I can't think of a time that Street Fighter has done this, honestly.

[–] [email protected] 11 points 1 month ago (1 children)

Street fighter 4 did this very explicity.

I'm not discounting that the whole DLC characters thing has been around since 2 though and has gotten worse.

I remember 5 launched with a barebones roster where a lot of core characters were missing (basically the first edition of 3 all over again).

[–] ampersandrew 2 points 1 month ago (1 children)

When you make sweeping system mechanics changes though, you're not going to have every character. I think Capcom now knows, between 3 and 5, which characters must be in a Street Fighter game, but selling additional characters later is how they can pay developers to hone in on the best version of the game they were trying to make.

[–] [email protected] 2 points 1 month ago (1 children)

Interesting opinion from someone who didn't know they did unlockable characters in 4, lol.

I'm not suggesting every street fighter should come with every character, there's like a million. If you think that who they choose to add and not add isnt financially motivated, I think that's wrong.

SF6 is a great game, love it, and generally they're getting it right, but Capcom for sure loves doing things for that cash.

[–] ampersandrew 3 points 1 month ago

By the time I got around to buying 4, the edition I bought had them already unlocked from the start. Knowing which characters must be included at launch is also financially motivated.

[–] Uruanna 4 points 1 month ago* (last edited 1 month ago) (1 children)

the Alpha/Zero and EX series did that (Alpha 3 on PSX made you work a little bit to unlock the PSX exclusive characters/forms), then there was also CvS and some of the Marvel games, but that was mixed in with a point and shop system I think.

[–] ampersandrew 3 points 1 month ago (1 children)

Alpha games had characters unlockable from the select screen with codes, usually intentionally unbalanced ones. I guess I wasn't thinking of CVS or Marvel in that bucket as well, and EX was from a different developer. The real model for unlocking new characters in the old Street Fighter games was to put out a new edition of it, like Hyper Fighting or Super Turbo, that came with balance and mechanics changes, which meant you had to buy the entire game over again instead of just the characters.

[–] Uruanna 4 points 1 month ago* (last edited 1 month ago) (1 children)

Alpha 3 on Playstation made you work a bit on the tour mode to unlock Guile, Evil Ryu, Shin Akuma (raise a character to level xyz). Shin Bison might also have only been selectable after beating him somewhere.

[–] ampersandrew 2 points 1 month ago

Fair enough. But to answer the question, I definitely did not remember this, haha.

[–] [email protected] 2 points 1 month ago (1 children)

Yeah, it's more a thing with the other companies and their games. His point still stands though, not just for fighting games and their characters. Games now often come with barebones / stripped progression and the stuff is then sold as overpriced DLC that immediately unlocks the content instead.

[–] ampersandrew 1 points 1 month ago

I think you'll have a hard case to make to argue that Street Fighter 6 is a barebones package compared with what you got on the SNES or PS1, or even the PS3 or PS4, for that matter. There's definitely overpriced DLC for SF6, but thankfully it's been relegated to the Battle Hub mode that I couldn't give less of a shit about, where people spend $15-$60 for TMNT costumes for their custom characters.

[–] [email protected] 5 points 1 month ago (1 children)

Yeah. I gave up adding anything from them to my wishlist because they never drop in price to become actually affordable. They always stay expensive, even when the next game of the franchise is out.

[–] [email protected] 1 points 1 month ago

Don't forget how they added anti-cheat to customers' purchases after sale

[–] [email protected] 3 points 1 month ago

Street fighter 2 turbo on SNES is my jam.

[–] newthrowaway20 3 points 1 month ago

Same. I might pick up Street Fighter 6 when it eventually gets rereleased with all the DLC as 'Super Street Fighter 6 Champion Ed. ver 3.' and only after it goes on sale.

[–] ampersandrew 1 points 1 month ago* (last edited 1 month ago)

I'm not sure what region you're in, but in USD, it's probably spent more time on sale at $30 than at the full price of $60 (EDIT: including right at this very moment). The free tier of their battle pass also gives out "character trials" like candy if you need to lab a matchup. It's not the best solution to the training mode DLC problem, but it's a solution that works on a budget.

[–] vxx 8 points 1 month ago* (last edited 1 month ago)

Capcom is still in FY24. It ends March 2025.

https://www.capcom.co.jp/ir/english/data/annual.html

[–] [email protected] 6 points 1 month ago

This sounds like an excellent sign for MH wilds on PC

[–] [email protected] 0 points 1 month ago

But muh piracy!