this post was submitted on 24 Oct 2024
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Deadlock

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Big update as always. I'm interested in seeing the new cel shading on characters.

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[–] [email protected] 4 points 3 months ago

Glad they’re pushing urn as a comeback mechanic even more with the slightly easier deposit point.

Also changing the comeback benefit to only kicking in at a 8% soul gap makes sense, was kind of dumb that having a 1k difference had them kick in lol.

Lot of other changes too, haven’t had a chance to read them all.

[–] Mr_Reach 4 points 3 months ago (1 children)

Common Mo & Krell buff wins.

[–] [email protected] 1 points 3 months ago

When i play against the mole: nerf that shit.

When i play as the mole: buff me daddy

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

Shiv nerf. Been waiting for that.

Interesting urn changes, there are now six drop off locations, which will change depending on what team is in the lead. Losing team will be able to drop it off closer to base, winning team has to take it towards enemy base.

Oh boy Paradox got a fun change. You can now increase the pulses on the time bomb by increasing ability duration. I got eight pulses totaling over 2000 damage (plus they apply damage amp stacks) by using superior duration+magic carpet (which is the only other item that gives ability duration for some reason).

Throw in a echo shard and range extension and you can make some zones enemies REALLY wont want to be in :D

Vindicta: Fire rate now scales with Spirit Power (0.14)

Vindicta is the new Grey Talon

[–] [email protected] 2 points 3 months ago (1 children)

I like playing shiv, and i like the changes. Especially the knife hitbox was pretty obnoxious. And the nerf doesn't make him less fun.

[–] [email protected] 1 points 3 months ago

Good!

He was a pain to play against for a while there, now it feels much more fair. He's still dangerous, but before you kinda had to make sure he was starving on souls right from the start, or he'd go completely out of control.

[–] [email protected] 1 points 3 months ago (1 children)

Lots of huge changes, not sure how I feel about some. I love the Urn adjustments toward being a better comeback mechanism, it was definitely more of a snowball mechanism before.

The changes to backdooring and to Walkers and Guardians I'm very on the fence about. It's very clear they want game speed to go down (and at least in my Emissary games they have definitely often been going 40+ minutes). Will be very interesting how it plays out, from the looks of it all your buildings will just fall apart after 14 minutes now. Also really encourages rat gameplay, splitpushing and suiciding objectives which I don't really enjoy.

Not surprised Shiv got the nerf bat, he was out of hand. Very surprised Infernus and McGinnis weren't nerfed harder, especially Infernus. For me personally I'm happy about the Mirage buffs as I spam him, I think the Spirit build will be actually good now.

Kinda sad to see Leap gutted even though it was clearly overpowered. There is something to be said for allowing items that are that fun to be a little broken.

[–] [email protected] 1 points 3 months ago

I agree with most buff and nerfs, ever for characters i don't like. But seeing a turret buff for ginny makes me question a lot of things.